Struct bevy::prelude::ReflectFromReflect
pub struct ReflectFromReflect { /* private fields */ }
Expand description
Type data that represents the FromReflect
trait and allows it to be used dynamically.
FromReflect
allows dynamic types (e.g. DynamicStruct
, DynamicEnum
, etc.) to be converted
to their full, concrete types. This is most important when it comes to deserialization where it isn’t
guaranteed that every field exists when trying to construct the final output.
However, to do this, you normally need to specify the exact concrete type:
#[derive(Reflect, PartialEq, Eq, Debug)]
struct Foo(#[reflect(default = "default_value")] usize);
fn default_value() -> usize { 123 }
let reflected = DynamicTupleStruct::default();
let concrete: Foo = <Foo as FromReflect>::from_reflect(&reflected).unwrap();
assert_eq!(Foo(123), concrete);
In a dynamic context where the type might not be known at compile-time, this is nearly impossible to do. That is why this type data struct exists— it allows us to construct the full type without knowing what the actual type is.
§Example
let mut reflected = DynamicTupleStruct::default();
reflected.set_represented_type(Some(<Foo as Typed>::type_info()));
let registration = registry.get_with_type_path(<Foo as TypePath>::type_path()).unwrap();
let rfr = registration.data::<ReflectFromReflect>().unwrap();
let concrete: Box<dyn Reflect> = rfr.from_reflect(&reflected).unwrap();
assert_eq!(Foo(123), concrete.take::<Foo>().unwrap());
Implementations§
§impl ReflectFromReflect
impl ReflectFromReflect
pub fn from_reflect(
&self,
reflect_value: &(dyn Reflect + 'static)
) -> Option<Box<dyn Reflect>>
pub fn from_reflect( &self, reflect_value: &(dyn Reflect + 'static) ) -> Option<Box<dyn Reflect>>
Perform a FromReflect::from_reflect
conversion on the given reflection object.
This will convert the object to a concrete type if it wasn’t already, and return
the value as Box<dyn Reflect>
.
Examples found in repository?
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fn main() {
#[derive(Reflect, Default)]
#[reflect(Identifiable, Default)]
struct Player {
id: u32,
}
#[reflect_trait]
trait Identifiable {
fn id(&self) -> u32;
}
impl Identifiable for Player {
fn id(&self) -> u32 {
self.id
}
}
// Normally, when instantiating a type, you get back exactly that type.
// This is because the type is known at compile time.
// We call this the "concrete" or "canonical" type.
let player: Player = Player { id: 123 };
// When working with reflected types, however, we often "erase" this type information
// using the `Reflect` trait object.
// The underlying type is still the same (in this case, `Player`),
// but now we've hidden that information from the compiler.
let reflected: Box<dyn Reflect> = Box::new(player);
// Because it's the same type under the hood, we can still downcast it back to the original type.
assert!(reflected.downcast_ref::<Player>().is_some());
// But now let's "clone" our type using `Reflect::clone_value`.
let cloned: Box<dyn Reflect> = reflected.clone_value();
// If we try to downcast back to `Player`, we'll get an error.
assert!(cloned.downcast_ref::<Player>().is_none());
// Why is this?
// Well the reason is that `Reflect::clone_value` actually creates a dynamic type.
// Since `Player` is a struct, we actually get a `DynamicStruct` back.
assert!(cloned.is::<DynamicStruct>());
// This dynamic type is used to represent (or "proxy") the original type,
// so that we can continue to access its fields and overall structure.
let ReflectRef::Struct(cloned_ref) = cloned.reflect_ref() else {
panic!("expected struct")
};
let id = cloned_ref.field("id").unwrap().downcast_ref::<u32>();
assert_eq!(id, Some(&123));
// It also enables us to create a representation of a type without having compile-time
// access to the actual type. This is how the reflection deserializers work.
// They generally can't know how to construct a type ahead of time,
// so they instead build and return these dynamic representations.
let input = "(id: 123)";
let mut registry = TypeRegistry::default();
registry.register::<Player>();
let registration = registry.get(std::any::TypeId::of::<Player>()).unwrap();
let deserialized = TypedReflectDeserializer::new(registration, ®istry)
.deserialize(&mut ron::Deserializer::from_str(input).unwrap())
.unwrap();
// Our deserialized output is a `DynamicStruct` that proxies/represents a `Player`.
assert!(deserialized.downcast_ref::<DynamicStruct>().is_some());
assert!(deserialized.represents::<Player>());
// And while this does allow us to access the fields and structure of the type,
// there may be instances where we need the actual type.
// For example, if we want to convert our `dyn Reflect` into a `dyn Identifiable`,
// we can't use the `DynamicStruct` proxy.
let reflect_identifiable = registration
.data::<ReflectIdentifiable>()
.expect("`ReflectIdentifiable` should be registered");
// This fails since the underlying type of `deserialized` is `DynamicStruct` and not `Player`.
assert!(reflect_identifiable
.get(deserialized.as_reflect())
.is_none());
// So how can we go from a dynamic type to a concrete type?
// There are two ways:
// 1. Using `Reflect::apply`.
{
// If you know the type at compile time, you can construct a new value and apply the dynamic
// value to it.
let mut value = Player::default();
value.apply(deserialized.as_reflect());
assert_eq!(value.id, 123);
// If you don't know the type at compile time, you need a dynamic way of constructing
// an instance of the type. One such way is to use the `ReflectDefault` type data.
let reflect_default = registration
.data::<ReflectDefault>()
.expect("`ReflectDefault` should be registered");
let mut value: Box<dyn Reflect> = reflect_default.default();
value.apply(deserialized.as_reflect());
let identifiable: &dyn Identifiable = reflect_identifiable.get(value.as_reflect()).unwrap();
assert_eq!(identifiable.id(), 123);
}
// 2. Using `FromReflect`
{
// If you know the type at compile time, you can use the `FromReflect` trait to convert the
// dynamic value into the concrete type directly.
let value: Player = Player::from_reflect(deserialized.as_reflect()).unwrap();
assert_eq!(value.id, 123);
// If you don't know the type at compile time, you can use the `ReflectFromReflect` type data
// to perform the conversion dynamically.
let reflect_from_reflect = registration
.data::<ReflectFromReflect>()
.expect("`ReflectFromReflect` should be registered");
let value: Box<dyn Reflect> = reflect_from_reflect
.from_reflect(deserialized.as_reflect())
.unwrap();
let identifiable: &dyn Identifiable = reflect_identifiable.get(value.as_reflect()).unwrap();
assert_eq!(identifiable.id(), 123);
}
// Lastly, while dynamic types are commonly generated via reflection methods like
// `Reflect::clone_value` or via the reflection deserializers,
// you can also construct them manually.
let mut my_dynamic_list = DynamicList::default();
my_dynamic_list.push(1u32);
my_dynamic_list.push(2u32);
my_dynamic_list.push(3u32);
// This is useful when you just need to apply some subset of changes to a type.
let mut my_list: Vec<u32> = Vec::new();
my_list.apply(&my_dynamic_list);
assert_eq!(my_list, vec![1, 2, 3]);
// And if you want it to actually proxy a type, you can configure it to do that as well:
assert!(!my_dynamic_list.as_reflect().represents::<Vec<u32>>());
my_dynamic_list.set_represented_type(Some(<Vec<u32>>::type_info()));
assert!(my_dynamic_list.as_reflect().represents::<Vec<u32>>());
// ============================= REFERENCE ============================= //
// For reference, here are all the available dynamic types:
// 1. `DynamicTuple`
{
let mut dynamic_tuple = DynamicTuple::default();
dynamic_tuple.insert(1u32);
dynamic_tuple.insert(2u32);
dynamic_tuple.insert(3u32);
let mut my_tuple: (u32, u32, u32) = (0, 0, 0);
my_tuple.apply(&dynamic_tuple);
assert_eq!(my_tuple, (1, 2, 3));
}
// 2. `DynamicArray`
{
let dynamic_array = DynamicArray::from_vec(vec![1u32, 2u32, 3u32]);
let mut my_array = [0u32; 3];
my_array.apply(&dynamic_array);
assert_eq!(my_array, [1, 2, 3]);
}
// 3. `DynamicList`
{
let mut dynamic_list = DynamicList::default();
dynamic_list.push(1u32);
dynamic_list.push(2u32);
dynamic_list.push(3u32);
let mut my_list: Vec<u32> = Vec::new();
my_list.apply(&dynamic_list);
assert_eq!(my_list, vec![1, 2, 3]);
}
// 4. `DynamicMap`
{
let mut dynamic_map = DynamicMap::default();
dynamic_map.insert("x", 1u32);
dynamic_map.insert("y", 2u32);
dynamic_map.insert("z", 3u32);
let mut my_map: HashMap<&str, u32> = HashMap::new();
my_map.apply(&dynamic_map);
assert_eq!(my_map.get("x"), Some(&1));
assert_eq!(my_map.get("y"), Some(&2));
assert_eq!(my_map.get("z"), Some(&3));
}
// 5. `DynamicStruct`
{
#[derive(Reflect, Default, Debug, PartialEq)]
struct MyStruct {
x: u32,
y: u32,
z: u32,
}
let mut dynamic_struct = DynamicStruct::default();
dynamic_struct.insert("x", 1u32);
dynamic_struct.insert("y", 2u32);
dynamic_struct.insert("z", 3u32);
let mut my_struct = MyStruct::default();
my_struct.apply(&dynamic_struct);
assert_eq!(my_struct, MyStruct { x: 1, y: 2, z: 3 });
}
// 6. `DynamicTupleStruct`
{
#[derive(Reflect, Default, Debug, PartialEq)]
struct MyTupleStruct(u32, u32, u32);
let mut dynamic_tuple_struct = DynamicTupleStruct::default();
dynamic_tuple_struct.insert(1u32);
dynamic_tuple_struct.insert(2u32);
dynamic_tuple_struct.insert(3u32);
let mut my_tuple_struct = MyTupleStruct::default();
my_tuple_struct.apply(&dynamic_tuple_struct);
assert_eq!(my_tuple_struct, MyTupleStruct(1, 2, 3));
}
// 7. `DynamicEnum`
{
#[derive(Reflect, Default, Debug, PartialEq)]
enum MyEnum {
#[default]
Empty,
Xyz(u32, u32, u32),
}
let mut values = DynamicTuple::default();
values.insert(1u32);
values.insert(2u32);
values.insert(3u32);
let dynamic_variant = DynamicVariant::Tuple(values);
let dynamic_enum = DynamicEnum::new("Xyz", dynamic_variant);
let mut my_enum = MyEnum::default();
my_enum.apply(&dynamic_enum);
assert_eq!(my_enum, MyEnum::Xyz(1, 2, 3));
}
}
Trait Implementations§
§impl Clone for ReflectFromReflect
impl Clone for ReflectFromReflect
§fn clone(&self) -> ReflectFromReflect
fn clone(&self) -> ReflectFromReflect
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more§impl<T> FromType<T> for ReflectFromReflectwhere
T: FromReflect,
impl<T> FromType<T> for ReflectFromReflectwhere
T: FromReflect,
fn from_type() -> ReflectFromReflect
Auto Trait Implementations§
impl Freeze for ReflectFromReflect
impl RefUnwindSafe for ReflectFromReflect
impl Send for ReflectFromReflect
impl Sync for ReflectFromReflect
impl Unpin for ReflectFromReflect
impl UnwindSafe for ReflectFromReflect
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ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
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T: Any,
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(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
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fn from_sample_(s: S) -> S
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impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
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into a Left
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if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
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variant of Either<Self, Self>
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.
Converts self
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