Struct bevy::prelude::DebugName

pub struct DebugName {
    pub name: Option<&'static Name>,
    pub entity: Entity,
}
Expand description

Convenient query for giving a human friendly name to an entity.

fn increment_score(mut scores: Query<(DebugName, &mut Score)>) {
    for (name, mut score) in &mut scores {
        score.0 += 1.0;
        if score.0.is_nan() {
            bevy_utils::tracing::error!("Score for {:?} is invalid", name);
        }
    }
}

Fields§

§name: Option<&'static Name>

A Name that the entity might have that is displayed if available.

§entity: Entity

The unique identifier of the entity as a fallback.

Trait Implementations§

§

impl QueryData for DebugName

SAFETY: we assert fields are readonly below

§

type ReadOnly = DebugName

The read-only variant of this QueryData, which satisfies the ReadOnlyQueryData trait.
§

impl WorldQuery for DebugName

§

unsafe fn set_archetype<'__w>( _fetch: &mut <DebugName as WorldQuery>::Fetch<'__w>, _state: &<DebugName as WorldQuery>::State, _archetype: &'__w Archetype, _table: &'__w Table )

SAFETY: we call set_archetype for each member that implements Fetch

§

unsafe fn set_table<'__w>( _fetch: &mut <DebugName as WorldQuery>::Fetch<'__w>, _state: &<DebugName as WorldQuery>::State, _table: &'__w Table )

SAFETY: we call set_table for each member that implements Fetch

§

unsafe fn fetch<'__w>( _fetch: &mut <DebugName as WorldQuery>::Fetch<'__w>, _entity: Entity, _table_row: TableRow ) -> <DebugName as WorldQuery>::Item<'__w>

SAFETY: we call fetch for each member that implements Fetch.

§

type Item<'__w> = DebugNameItem<'__w>

The item returned by this WorldQuery For QueryData this will be the item returned by the query. For QueryFilter this will be either (), or a bool indicating whether the entity should be included or a tuple of such things.
§

type Fetch<'__w> = DebugNameFetch<'__w>

Per archetype/table state used by this WorldQuery to fetch Self::Item
§

type State = DebugNameState

State used to construct a Self::Fetch. This will be cached inside QueryState, so it is best to move as much data / computation here as possible to reduce the cost of constructing Self::Fetch.
§

fn shrink<'__wlong, '__wshort>( item: <DebugName as WorldQuery>::Item<'__wlong> ) -> <DebugName as WorldQuery>::Item<'__wshort>
where '__wlong: '__wshort,

This function manually implements subtyping for the query items.
§

unsafe fn init_fetch<'__w>( _world: UnsafeWorldCell<'__w>, state: &<DebugName as WorldQuery>::State, _last_run: Tick, _this_run: Tick ) -> <DebugName as WorldQuery>::Fetch<'__w>

Creates a new instance of this fetch. Read more
§

const IS_DENSE: bool = true

Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components. This is used to select a more efficient “table iterator” for “dense” queries. If this returns true, WorldQuery::set_table must be used before WorldQuery::fetch can be called for iterators. If this returns false, WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for iterators.
§

fn update_component_access( state: &<DebugName as WorldQuery>::State, _access: &mut FilteredAccess<ComponentId> )

Adds any component accesses used by this WorldQuery to access. Read more
§

fn init_state(world: &mut World) -> DebugNameState

Creates and initializes a State for this WorldQuery type.
§

fn get_state(world: &World) -> Option<DebugNameState>

Attempts to initialize a State for this WorldQuery type using read-only access to the World.
§

fn matches_component_set( state: &<DebugName as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool ) -> bool

Returns true if this query matches a set of components. Otherwise, returns false. Read more
§

fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)

Sets available accesses for implementors with dynamic access such as FilteredEntityRef or FilteredEntityMut. Read more
§

impl ReadOnlyQueryData for DebugName

SAFETY: we assert fields are readonly below

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for T
where T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
§

impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

§

fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
source§

impl<T> Borrow<T> for T
where T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
§

impl<T> Downcast<T> for T

§

fn downcast(&self) -> &T

§

impl<T> Downcast for T
where T: Any,

§

fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
§

fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
§

fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
§

impl<T> DowncastSync for T
where T: Any + Send + Sync,

§

fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Sync + Send>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

§

impl<S> FromSample<S> for S

§

fn from_sample_(s: S) -> S

§

impl<T> Instrument for T

§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
source§

impl<T, U> Into<U> for T
where U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T> IntoEither for T

source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
§

impl<F, T> IntoSample<T> for F
where T: FromSample<F>,

§

fn into_sample(self) -> T

§

impl<T> Pointable for T

§

const ALIGN: usize = _

The alignment of pointer.
§

type Init = T

The type for initializers.
§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
source§

impl<T> Same for T

§

type Output = T

Should always be Self
§

impl<T, U> ToSample<U> for T
where U: FromSample<T>,

§

fn to_sample_(self) -> U

source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
§

impl<T> Upcast<T> for T

§

fn upcast(&self) -> Option<&T>

§

impl<V, T> VZip<V> for T
where V: MultiLane<T>,

§

fn vzip(self) -> V

§

impl<T> WithSubscriber for T

§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
§

impl<T> ConditionalSend for T
where T: Send,

§

impl<S, T> Duplex<S> for T
where T: FromSample<S> + ToSample<S>,

§

impl<T> Settings for T
where T: 'static + Send + Sync,

§

impl<T> WasmNotSend for T
where T: Send,

§

impl<T> WasmNotSendSync for T
where T: WasmNotSend + WasmNotSync,

§

impl<T> WasmNotSync for T
where T: Sync,