Function bevy::pbr::prepare_previous_view_uniforms

pub fn prepare_previous_view_uniforms(
    commands: Commands<'_, '_>,
    render_device: Res<'_, RenderDevice>,
    render_queue: Res<'_, RenderQueue>,
    previous_view_uniforms: ResMut<'_, PreviousViewUniforms>,
    views: Query<'_, '_, (Entity, &ExtractedView, Option<&PreviousViewData>), Or<(With<Camera3d>, With<ShadowView>)>>
)