Function bevy::asset::ron::ser::to_writer_pretty

source ยท
pub fn to_writer_pretty<W, T>(
    writer: W,
    value: &T,
    config: PrettyConfig
) -> Result<(), Error>
where W: Write, T: Serialize + ?Sized,
Expand description

Serializes value into writer in a pretty way.

Examples found in repository?
examples/animation/animation_graph.rs (lines 190-194)
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fn setup_assets_programmatically(
    commands: &mut Commands,
    asset_server: &mut AssetServer,
    animation_graphs: &mut Assets<AnimationGraph>,
    _save: bool,
) {
    // Create the nodes.
    let mut animation_graph = AnimationGraph::new();
    let blend_node = animation_graph.add_blend(0.5, animation_graph.root);
    animation_graph.add_clip(
        asset_server.load("models/animated/Fox.glb#Animation0"),
        1.0,
        animation_graph.root,
    );
    animation_graph.add_clip(
        asset_server.load("models/animated/Fox.glb#Animation1"),
        1.0,
        blend_node,
    );
    animation_graph.add_clip(
        asset_server.load("models/animated/Fox.glb#Animation2"),
        1.0,
        blend_node,
    );

    // If asked to save, do so.
    #[cfg(not(target_arch = "wasm32"))]
    if _save {
        let animation_graph = animation_graph.clone();

        IoTaskPool::get()
            .spawn(async move {
                let mut animation_graph_writer = File::create(Path::join(
                    &FileAssetReader::get_base_path(),
                    Path::join(Path::new("assets"), Path::new(ANIMATION_GRAPH_PATH)),
                ))
                .expect("Failed to open the animation graph asset");
                ron::ser::to_writer_pretty(
                    &mut animation_graph_writer,
                    &animation_graph,
                    PrettyConfig::default(),
                )
                .expect("Failed to serialize the animation graph");
            })
            .detach();
    }

    // Add the graph.
    let handle = animation_graphs.add(animation_graph);

    // Save the assets in a resource.
    commands.insert_resource(ExampleAnimationGraph(handle));
}