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//! Uses two windows to visualize a 3D model from different angles.

use bevy::{prelude::*, render::camera::RenderTarget, window::WindowRef};

fn main() {
    App::new()
        // By default, a primary window gets spawned by `WindowPlugin`, contained in `DefaultPlugins`
        .add_plugins(DefaultPlugins)
        .add_systems(Startup, setup_scene)
        .run();
}

fn setup_scene(mut commands: Commands, asset_server: Res<AssetServer>) {
    // add entities to the world
    commands.spawn(SceneBundle {
        scene: asset_server.load(GltfAssetLabel::Scene(0).from_asset("models/torus/torus.gltf")),
        ..default()
    });
    // light
    commands.spawn(DirectionalLightBundle {
        transform: Transform::from_xyz(3.0, 3.0, 3.0).looking_at(Vec3::ZERO, Vec3::Y),
        ..default()
    });

    let first_window_camera = commands
        .spawn(Camera3dBundle {
            transform: Transform::from_xyz(0.0, 0.0, 6.0).looking_at(Vec3::ZERO, Vec3::Y),
            ..default()
        })
        .id();

    // Spawn a second window
    let second_window = commands
        .spawn(Window {
            title: "Second window".to_owned(),
            ..default()
        })
        .id();

    let second_window_camera = commands
        .spawn(Camera3dBundle {
            transform: Transform::from_xyz(6.0, 0.0, 0.0).looking_at(Vec3::ZERO, Vec3::Y),
            camera: Camera {
                target: RenderTarget::Window(WindowRef::Entity(second_window)),
                ..default()
            },
            ..default()
        })
        .id();

    // Since we are using multiple cameras, we need to specify which camera UI should be rendered to
    commands
        .spawn((NodeBundle::default(), TargetCamera(first_window_camera)))
        .with_children(|parent| {
            parent.spawn(TextBundle::from_section(
                "First window",
                TextStyle::default(),
            ));
        });
    commands
        .spawn((NodeBundle::default(), TargetCamera(second_window_camera)))
        .with_children(|parent| {
            parent.spawn(TextBundle::from_section(
                "Second window",
                TextStyle::default(),
            ));
        });
}