pub struct Bfs<N, VM> {
pub stack: VecDeque<N, Global>,
pub discovered: VM,
}
Expand description
A breadth first search (BFS) of a graph.
The traversal starts at a given node and only traverses nodes reachable from it.
Bfs
is not recursive.
Bfs
does not itself borrow the graph, and because of this you can run
a traversal over a graph while still retaining mutable access to it, if you
use it like the following example:
use petgraph::Graph;
use petgraph::visit::Bfs;
let mut graph = Graph::<_,()>::new();
let a = graph.add_node(0);
let mut bfs = Bfs::new(&graph, a);
while let Some(nx) = bfs.next(&graph) {
// we can access `graph` mutably here still
graph[nx] += 1;
}
assert_eq!(graph[a], 1);
Note: The algorithm may not behave correctly if nodes are removed during iteration. It may not necessarily visit added nodes or edges.
Fields§
§stack: VecDeque<N, Global>
The queue of nodes to visit
discovered: VM
The map of discovered nodes
Implementations§
source§impl<N, VM> Bfs<N, VM>where
N: Copy + PartialEq<N>,
VM: VisitMap<N>,
impl<N, VM> Bfs<N, VM>where N: Copy + PartialEq<N>, VM: VisitMap<N>,
sourcepub fn new<G>(graph: G, start: N) -> Bfs<N, VM>where
G: GraphRef<NodeId = N> + Visitable<Map = VM>,
pub fn new<G>(graph: G, start: N) -> Bfs<N, VM>where G: GraphRef<NodeId = N> + Visitable<Map = VM>,
Create a new Bfs, using the graph’s visitor map, and put start in the stack of nodes to visit.
sourcepub fn next<G>(&mut self, graph: G) -> Option<N>where
G: IntoNeighbors<NodeId = N>,
pub fn next<G>(&mut self, graph: G) -> Option<N>where G: IntoNeighbors<NodeId = N>,
Return the next node in the bfs, or None if the traversal is done.
Trait Implementations§
source§impl<G> Walker<G> for Bfs<<G as GraphBase>::NodeId, <G as Visitable>::Map>where
G: IntoNeighbors + Visitable,
impl<G> Walker<G> for Bfs<<G as GraphBase>::NodeId, <G as Visitable>::Map>where G: IntoNeighbors + Visitable,
Auto Trait Implementations§
impl<N, VM> RefUnwindSafe for Bfs<N, VM>where N: RefUnwindSafe, VM: RefUnwindSafe,
impl<N, VM> Send for Bfs<N, VM>where N: Send, VM: Send,
impl<N, VM> Sync for Bfs<N, VM>where N: Sync, VM: Sync,
impl<N, VM> Unpin for Bfs<N, VM>where N: Unpin, VM: Unpin,
impl<N, VM> UnwindSafe for Bfs<N, VM>where N: UnwindSafe, VM: UnwindSafe,
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T, Global>) -> Rc<dyn Any, Global>
fn into_any_rc(self: Rc<T, Global>) -> Rc<dyn Any, Global>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
§impl<F, T> IntoSample<T> for Fwhere
T: FromSample<F>,
impl<F, T> IntoSample<T> for Fwhere T: FromSample<F>,
fn into_sample(self) -> T
§impl<T> NoneValue for Twhere
T: Default,
impl<T> NoneValue for Twhere T: Default,
type NoneType = T
§fn null_value() -> T
fn null_value() -> T
The none-equivalent value.
§impl<T> Pointable for T
impl<T> Pointable for T
source§impl<R, P> ReadPrimitive<R> for Pwhere
R: Read + ReadEndian<P>,
P: Default,
impl<R, P> ReadPrimitive<R> for Pwhere R: Read + ReadEndian<P>, P: Default,
source§fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
Read this value from the supplied reader. Same as
ReadEndian::read_from_little_endian()
.