Struct bevy::utils::petgraph::algo::Matching

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pub struct Matching<G>where
    G: GraphBase,{ /* private fields */ }
Expand description

Computed matching of the graph.

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impl<G> Matching<G>where G: NodeIndexable,

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pub fn mate( &self, node: <G as GraphBase>::NodeId ) -> Option<<G as GraphBase>::NodeId>

Gets the matched counterpart of given node, if there is any.

Returns None if the node is not matched or does not exist.

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pub fn edges(&self) -> MatchedEdges<'_, G>

Iterates over all edges from the matching.

An edge is represented by its endpoints. The graph is considered undirected and every pair of matched nodes is reported only once.

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pub fn nodes(&self) -> MatchedNodes<'_, G>

Iterates over all nodes from the matching.

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pub fn contains_edge( &self, a: <G as GraphBase>::NodeId, b: <G as GraphBase>::NodeId ) -> bool

Returns true if given edge is in the matching, or false otherwise.

If any of the nodes does not exist, false is returned.

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pub fn contains_node(&self, node: <G as GraphBase>::NodeId) -> bool

Returns true if given node is in the matching, or false otherwise.

If the node does not exist, false is returned.

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pub fn len(&self) -> usize

Gets the number of matched edges.

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pub fn is_empty(&self) -> bool

Returns true if the number of matched edges is 0.

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impl<G> Matching<G>where G: NodeCount,

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pub fn is_perfect(&self) -> bool

Returns true if the matching is perfect.

A matching is perfect if every node in the graph is incident to an edge from the matching.

Auto Trait Implementations§

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impl<G> RefUnwindSafe for Matching<G>where G: RefUnwindSafe, <G as GraphBase>::NodeId: RefUnwindSafe,

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impl<G> Send for Matching<G>where G: Send, <G as GraphBase>::NodeId: Send,

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impl<G> Sync for Matching<G>where G: Sync, <G as GraphBase>::NodeId: Sync,

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impl<G> Unpin for Matching<G>where G: Unpin, <G as GraphBase>::NodeId: Unpin,

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impl<G> UnwindSafe for Matching<G>where G: UnwindSafe, <G as GraphBase>::NodeId: UnwindSafe,

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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Immutably borrows from an owned value. Read more
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Mutably borrows from an owned value. Read more
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