Function bevy::ui::ui_focus_system
pub fn ui_focus_system(
state: Local<'_, State>,
camera: Query<'_, '_, (&Camera, Option<&UiCameraConfig>), ()>,
windows: Query<'_, '_, &Window, ()>,
mouse_button_input: Res<'_, ButtonInput<MouseButton>>,
touches_input: Res<'_, Touches>,
ui_scale: Res<'_, UiScale>,
ui_stack: Res<'_, UiStack>,
node_query: Query<'_, '_, NodeQuery, ()>,
primary_window: Query<'_, '_, Entity, With<PrimaryWindow>>
)
Expand description
The system that sets Interaction for all UI elements based on the mouse cursor activity
Entities with a hidden ViewVisibility
are always treated as released.