Struct bevy::transform::components::Transform
pub struct Transform {
pub translation: Vec3,
pub rotation: Quat,
pub scale: Vec3,
}
Expand description
Describe the position of an entity. If the entity has a parent, the position is relative to its parent position.
- To place or move an entity, you should set its
Transform
. - To get the global transform of an entity, you should get its
GlobalTransform
. - To be displayed, an entity must have both a
Transform
and aGlobalTransform
.- You may use the
TransformBundle
to guarantee this.
- You may use the
Transform
and GlobalTransform
Transform
is the position of an entity relative to its parent position, or the reference
frame if it doesn’t have a Parent
.
GlobalTransform
is the position of an entity relative to the reference frame.
GlobalTransform
is updated from Transform
by systems in the system set
TransformPropagate
.
This system runs during PostUpdate
. If you
update the Transform
of an entity during this set or after, you will notice a 1 frame lag
before the GlobalTransform
is updated.
Examples
Fields§
§translation: Vec3
Position of the entity. In 2d, the last value of the Vec3
is used for z-ordering.
See the translations
example for usage.
rotation: Quat
Rotation of the entity.
See the 3d_rotation
example for usage.
scale: Vec3
Scale of the entity.
See the scale
example for usage.
Implementations§
§impl Transform
impl Transform
pub const IDENTITY: Transform = _
pub const IDENTITY: Transform = _
An identity Transform
with no translation, rotation, and a scale of 1 on all axes.
pub const fn from_xyz(x: f32, y: f32, z: f32) -> Transform
pub const fn from_xyz(x: f32, y: f32, z: f32) -> Transform
Creates a new Transform
at the position (x, y, z)
. In 2d, the z
component
is used for z-ordering elements: higher z
-value will be in front of lower
z
-value.
pub fn from_matrix(matrix: Mat4) -> Transform
pub fn from_matrix(matrix: Mat4) -> Transform
Extracts the translation, rotation, and scale from matrix
. It must be a 3d affine
transformation matrix.
pub const fn from_translation(translation: Vec3) -> Transform
pub const fn from_translation(translation: Vec3) -> Transform
Creates a new Transform
, with translation
. Rotation will be 0 and scale 1 on
all axes.
pub const fn from_rotation(rotation: Quat) -> Transform
pub const fn from_rotation(rotation: Quat) -> Transform
Creates a new Transform
, with rotation
. Translation will be 0 and scale 1 on
all axes.
pub const fn from_scale(scale: Vec3) -> Transform
pub const fn from_scale(scale: Vec3) -> Transform
Creates a new Transform
, with scale
. Translation will be 0 and rotation 0 on
all axes.
pub fn looking_at(self, target: Vec3, up: Vec3) -> Transform
pub fn looking_at(self, target: Vec3, up: Vec3) -> Transform
Returns this Transform
with a new rotation so that Transform::forward
points towards the target
position and Transform::up
points towards up
.
In some cases it’s not possible to construct a rotation. Another axis will be picked in those cases:
- if
target
is the same as the transform translation,Vec3::Z
is used instead - if
up
is zero,Vec3::Y
is used instead - if the resulting forward direction is parallel with
up
, an orthogonal vector is used as the “right” direction
pub fn looking_to(self, direction: Vec3, up: Vec3) -> Transform
pub fn looking_to(self, direction: Vec3, up: Vec3) -> Transform
Returns this Transform
with a new rotation so that Transform::forward
points in the given direction
and Transform::up
points towards up
.
In some cases it’s not possible to construct a rotation. Another axis will be picked in those cases:
- if
direction
is zero,Vec3::Z
is used instead - if
up
is zero,Vec3::Y
is used instead - if
direction
is parallel withup
, an orthogonal vector is used as the “right” direction
pub const fn with_translation(self, translation: Vec3) -> Transform
pub const fn with_translation(self, translation: Vec3) -> Transform
Returns this Transform
with a new translation.
pub const fn with_rotation(self, rotation: Quat) -> Transform
pub const fn with_rotation(self, rotation: Quat) -> Transform
Returns this Transform
with a new rotation.
pub const fn with_scale(self, scale: Vec3) -> Transform
pub const fn with_scale(self, scale: Vec3) -> Transform
Returns this Transform
with a new scale.
pub fn compute_matrix(&self) -> Mat4
pub fn compute_matrix(&self) -> Mat4
Returns the 3d affine transformation matrix from this transforms translation, rotation, and scale.
pub fn compute_affine(&self) -> Affine3A
pub fn compute_affine(&self) -> Affine3A
Returns the 3d affine transformation matrix from this transforms translation, rotation, and scale.
pub fn left(&self) -> Vec3
pub fn left(&self) -> Vec3
Equivalent to -local_x()
pub fn down(&self) -> Vec3
pub fn down(&self) -> Vec3
Equivalent to -local_y()
pub fn forward(&self) -> Vec3
pub fn forward(&self) -> Vec3
Equivalent to -local_z()
pub fn rotate(&mut self, rotation: Quat)
pub fn rotate(&mut self, rotation: Quat)
pub fn rotate_axis(&mut self, axis: Vec3, angle: f32)
pub fn rotate_axis(&mut self, axis: Vec3, angle: f32)
pub fn rotate_local(&mut self, rotation: Quat)
pub fn rotate_local(&mut self, rotation: Quat)
pub fn rotate_local_axis(&mut self, axis: Vec3, angle: f32)
pub fn rotate_local_axis(&mut self, axis: Vec3, angle: f32)
Rotates this Transform
around its local axis
by angle
(in radians).
pub fn rotate_local_x(&mut self, angle: f32)
pub fn rotate_local_x(&mut self, angle: f32)
Rotates this Transform
around its local X
axis by angle
(in radians).
pub fn rotate_local_y(&mut self, angle: f32)
pub fn rotate_local_y(&mut self, angle: f32)
Rotates this Transform
around its local Y
axis by angle
(in radians).
pub fn rotate_local_z(&mut self, angle: f32)
pub fn rotate_local_z(&mut self, angle: f32)
Rotates this Transform
around its local Z
axis by angle
(in radians).
pub fn translate_around(&mut self, point: Vec3, rotation: Quat)
pub fn translate_around(&mut self, point: Vec3, rotation: Quat)
pub fn rotate_around(&mut self, point: Vec3, rotation: Quat)
pub fn rotate_around(&mut self, point: Vec3, rotation: Quat)
pub fn look_at(&mut self, target: Vec3, up: Vec3)
pub fn look_at(&mut self, target: Vec3, up: Vec3)
Rotates this Transform
so that Transform::forward
points towards the target
position,
and Transform::up
points towards up
.
In some cases it’s not possible to construct a rotation. Another axis will be picked in those cases:
- if
target
is the same as the transform translation,Vec3::Z
is used instead - if
up
is zero,Vec3::Y
is used instead - if the resulting forward direction is parallel with
up
, an orthogonal vector is used as the “right” direction
pub fn look_to(&mut self, direction: Vec3, up: Vec3)
pub fn look_to(&mut self, direction: Vec3, up: Vec3)
Rotates this Transform
so that Transform::forward
points in the given direction
and Transform::up
points towards up
.
In some cases it’s not possible to construct a rotation. Another axis will be picked in those cases:
- if
direction
is zero,Vec3::NEG_Z
is used instead - if
up
is zero,Vec3::Y
is used instead - if
direction
is parallel withup
, an orthogonal vector is used as the “right” direction
pub fn mul_transform(&self, transform: Transform) -> Transform
pub fn mul_transform(&self, transform: Transform) -> Transform
Multiplies self
with transform
component by component, returning the
resulting Transform
pub fn transform_point(&self, point: Vec3) -> Vec3
pub fn transform_point(&self, point: Vec3) -> Vec3
Transforms the given point
, applying scale, rotation and translation.
If this Transform
has a parent, this will transform a point
that is
relative to the parent’s Transform
into one relative to this Transform
.
If this Transform
does not have a parent, this will transform a point
that is in global space into one relative to this Transform
.
If you want to transform a point
in global space to the local space of this Transform
,
consider using GlobalTransform::transform_point()
instead.
Trait Implementations§
§impl Component for Transformwhere
Transform: Send + Sync + 'static,
impl Component for Transformwhere Transform: Send + Sync + 'static,
§type Storage = TableStorage
type Storage = TableStorage
TableStorage
or SparseStorage
.§impl<'de> Deserialize<'de> for Transform
impl<'de> Deserialize<'de> for Transform
§fn deserialize<__D>(
__deserializer: __D
) -> Result<Transform, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>( __deserializer: __D ) -> Result<Transform, <__D as Deserializer<'de>>::Error>where __D: Deserializer<'de>,
§impl From<GlobalTransform> for Transform
impl From<GlobalTransform> for Transform
The transform is expected to be non-degenerate and without shearing, or the output will be invalid.
§fn from(transform: GlobalTransform) -> Transform
fn from(transform: GlobalTransform) -> Transform
§impl From<Transform> for GlobalTransform
impl From<Transform> for GlobalTransform
§fn from(transform: Transform) -> GlobalTransform
fn from(transform: Transform) -> GlobalTransform
§impl From<Transform> for SpatialBundle
impl From<Transform> for SpatialBundle
§fn from(transform: Transform) -> SpatialBundle
fn from(transform: Transform) -> SpatialBundle
§impl From<Transform> for TransformBundle
impl From<Transform> for TransformBundle
§fn from(transform: Transform) -> TransformBundle
fn from(transform: Transform) -> TransformBundle
§impl FromReflect for Transformwhere
Vec3: FromReflect + TypePath,
Quat: FromReflect + TypePath,
impl FromReflect for Transformwhere Vec3: FromReflect + TypePath, Quat: FromReflect + TypePath,
§fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<Transform>
fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<Transform>
Self
from a reflected value.§impl GetTypeRegistration for Transformwhere
Vec3: FromReflect + TypePath,
Quat: FromReflect + TypePath,
impl GetTypeRegistration for Transformwhere Vec3: FromReflect + TypePath, Quat: FromReflect + TypePath,
§impl Mul<GlobalTransform> for Transform
impl Mul<GlobalTransform> for Transform
§type Output = GlobalTransform
type Output = GlobalTransform
*
operator.§fn mul(
self,
global_transform: GlobalTransform
) -> <Transform as Mul<GlobalTransform>>::Output
fn mul( self, global_transform: GlobalTransform ) -> <Transform as Mul<GlobalTransform>>::Output
*
operation. Read more§impl Mul<Transform> for GlobalTransform
impl Mul<Transform> for GlobalTransform
§impl Reflect for Transformwhere
Vec3: FromReflect + TypePath,
Quat: FromReflect + TypePath,
impl Reflect for Transformwhere Vec3: FromReflect + TypePath, Quat: FromReflect + TypePath,
§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
§fn into_any(self: Box<Transform, Global>) -> Box<dyn Any, Global>
fn into_any(self: Box<Transform, Global>) -> Box<dyn Any, Global>
Box<dyn Any>
.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any
.§fn into_reflect(self: Box<Transform, Global>) -> Box<dyn Reflect, Global>
fn into_reflect(self: Box<Transform, Global>) -> Box<dyn Reflect, Global>
§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
§fn clone_value(&self) -> Box<dyn Reflect, Global>
fn clone_value(&self) -> Box<dyn Reflect, Global>
Reflect
trait object. Read more§fn set(
&mut self,
value: Box<dyn Reflect, Global>
) -> Result<(), Box<dyn Reflect, Global>>
fn set( &mut self, value: Box<dyn Reflect, Global> ) -> Result<(), Box<dyn Reflect, Global>>
§fn apply(&mut self, value: &(dyn Reflect + 'static))
fn apply(&mut self, value: &(dyn Reflect + 'static))
§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
§fn reflect_owned(self: Box<Transform, Global>) -> ReflectOwned
fn reflect_owned(self: Box<Transform, Global>) -> ReflectOwned
§fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
§impl Serialize for Transform
impl Serialize for Transform
§fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>( &self, __serializer: __S ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where __S: Serializer,
§impl Struct for Transformwhere
Vec3: FromReflect + TypePath,
Quat: FromReflect + TypePath,
impl Struct for Transformwhere Vec3: FromReflect + TypePath, Quat: FromReflect + TypePath,
§fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
name
as a &dyn Reflect
.§fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
name
as a
&mut dyn Reflect
.§fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
index
as a
&dyn Reflect
.§fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
index
as a &mut dyn Reflect
.§fn iter_fields(&self) -> FieldIter<'_> ⓘ
fn iter_fields(&self) -> FieldIter<'_> ⓘ
§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
DynamicStruct
.§impl TransformPoint for Transform
impl TransformPoint for Transform
§fn transform_point(&self, point: impl Into<Vec3>) -> Vec3
fn transform_point(&self, point: impl Into<Vec3>) -> Vec3
§impl TypePath for Transformwhere
Vec3: FromReflect + TypePath,
Quat: FromReflect + TypePath,
impl TypePath for Transformwhere Vec3: FromReflect + TypePath, Quat: FromReflect + TypePath,
§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
§impl Typed for Transformwhere
Vec3: FromReflect + TypePath,
Quat: FromReflect + TypePath,
impl Typed for Transformwhere Vec3: FromReflect + TypePath, Quat: FromReflect + TypePath,
impl Copy for Transform
impl StructuralPartialEq for Transform
Auto Trait Implementations§
impl RefUnwindSafe for Transform
impl Send for Transform
impl Sync for Transform
impl Unpin for Transform
impl UnwindSafe for Transform
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§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
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. When used in AsBindGroup
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T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> Cwhere F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a, Aligned>,
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