Function bevy::text::update_text2d_layout
pub fn update_text2d_layout(
queue: Local<'_, HashSet<Entity, BuildHasherDefault<AHasher>, Global>>,
textures: ResMut<'_, Assets<Image>>,
fonts: Res<'_, Assets<Font>>,
text_settings: Res<'_, TextSettings>,
font_atlas_warning: ResMut<'_, FontAtlasWarning>,
windows: Query<'_, '_, &Window, With<PrimaryWindow>>,
scale_factor_changed: EventReader<'_, '_, WindowScaleFactorChanged>,
texture_atlases: ResMut<'_, Assets<TextureAtlas>>,
font_atlas_sets: ResMut<'_, FontAtlasSets>,
text_pipeline: ResMut<'_, TextPipeline>,
text_query: Query<'_, '_, (Entity, Ref<'_, Text>, Ref<'_, Text2dBounds>, &mut TextLayoutInfo), ()>
)
Expand description
Updates the layout and size information whenever the text or style is changed.
This information is computed by the TextPipeline
on insertion, then stored.
World Resources
ResMut<Assets<Image>>
– This system only adds new Image
assets.
It does not modify or observe existing ones.