Struct bevy::DefaultPlugins
pub struct DefaultPlugins;
Expand description
This plugin group will add all the default plugins for a Bevy application:
LogPlugin
TaskPoolPlugin
TypeRegistrationPlugin
FrameCountPlugin
TimePlugin
TransformPlugin
HierarchyPlugin
DiagnosticsPlugin
InputPlugin
WindowPlugin
AssetPlugin
- with featurebevy_asset
ScenePlugin
- with featurebevy_scene
WinitPlugin
- with featurebevy_winit
RenderPlugin
- with featurebevy_render
ImagePlugin
- with featurebevy_render
PipelinedRenderingPlugin
- with featurebevy_render
when not targetingwasm32
CorePipelinePlugin
- with featurebevy_core_pipeline
SpritePlugin
- with featurebevy_sprite
TextPlugin
- with featurebevy_text
UiPlugin
- with featurebevy_ui
PbrPlugin
- with featurebevy_pbr
GltfPlugin
- with featurebevy_gltf
AudioPlugin
- with featurebevy_audio
GilrsPlugin
- with featurebevy_gilrs
AnimationPlugin
- with featurebevy_animation
DefaultPlugins
obeys Cargo feature flags. Users may exert control over this plugin group
by disabling default-features
in their Cargo.toml
and enabling only those features
that they wish to use.
DefaultPlugins
contains all the plugins typically required to build
a Bevy application which includes a window and presentation components.
For headless cases – without a window or presentation, see MinimalPlugins
.
Trait Implementations§
§impl PluginGroup for DefaultPlugins
impl PluginGroup for DefaultPlugins
§fn build(self) -> PluginGroupBuilder
fn build(self) -> PluginGroupBuilder
Configures the
Plugin
s that are to be added.§fn name() -> String
fn name() -> String
Configures a name for the
PluginGroup
which is primarily used for debugging.§fn set<T>(self, plugin: T) -> PluginGroupBuilderwhere
T: Plugin,
fn set<T>(self, plugin: T) -> PluginGroupBuilderwhere T: Plugin,
Sets the value of the given
Plugin
, if it existsAuto Trait Implementations§
impl RefUnwindSafe for DefaultPlugins
impl Send for DefaultPlugins
impl Sync for DefaultPlugins
impl Unpin for DefaultPlugins
impl UnwindSafe for DefaultPlugins
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.