Type Alias bevy::sprite::ColorMesh2dBundle
pub type ColorMesh2dBundle = MaterialMesh2dBundle<ColorMaterial>;
Expand description
A component bundle for entities with a Mesh2dHandle
and a ColorMaterial
.
Aliased Type§
struct ColorMesh2dBundle {
pub mesh: Mesh2dHandle,
pub material: Handle<ColorMaterial>,
pub transform: Transform,
pub global_transform: GlobalTransform,
pub visibility: Visibility,
pub inherited_visibility: InheritedVisibility,
pub view_visibility: ViewVisibility,
}
Fields§
§mesh: Mesh2dHandle
§material: Handle<ColorMaterial>
§transform: Transform
§global_transform: GlobalTransform
§visibility: Visibility
User indication of whether an entity is visible
inherited_visibility: InheritedVisibility
§view_visibility: ViewVisibility
Trait Implementations§
§impl<M> Clone for MaterialMesh2dBundle<M>where
M: Clone + Material2d,
impl<M> Clone for MaterialMesh2dBundle<M>where M: Clone + Material2d,
§fn clone(&self) -> MaterialMesh2dBundle<M>
fn clone(&self) -> MaterialMesh2dBundle<M>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl<M> Default for MaterialMesh2dBundle<M>where
M: Material2d,
impl<M> Default for MaterialMesh2dBundle<M>where M: Material2d,
§fn default() -> MaterialMesh2dBundle<M>
fn default() -> MaterialMesh2dBundle<M>
Returns the “default value” for a type. Read more