pub struct TextureAtlasBuilder { /* private fields */ }
Expand description

A builder which is used to create a texture atlas from many individual sprites.

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impl TextureAtlasBuilder

pub fn initial_size(self, size: Vec2) -> TextureAtlasBuilder

Sets the initial size of the atlas in pixels.

pub fn max_size(self, size: Vec2) -> TextureAtlasBuilder

Sets the max size of the atlas in pixels.

pub fn format(self, format: TextureFormat) -> TextureAtlasBuilder

Sets the texture format for textures in the atlas.

pub fn auto_format_conversion( self, auto_format_conversion: bool ) -> TextureAtlasBuilder

Control whether the added texture should be converted to the atlas format, if different.

pub fn add_texture(&mut self, image_id: AssetId<Image>, texture: &Image)

Adds a texture to be copied to the texture atlas.

pub fn padding(self, padding: UVec2) -> TextureAtlasBuilder

Sets the amount of padding in pixels to add between the textures in the texture atlas.

The x value provide will be added to the right edge, while the y value will be added to the bottom edge.

pub fn finish( self, textures: &mut Assets<Image> ) -> Result<TextureAtlas, TextureAtlasBuilderError>

Consumes the builder and returns a result with a new texture atlas.

Internally it copies all rectangles from the textures and copies them into a new texture which the texture atlas will use. It is not useful to hold a strong handle to the texture afterwards else it will exist twice in memory.

Errors

If there is not enough space in the atlas texture, an error will be returned. It is then recommended to make a larger sprite sheet.

Trait Implementations§

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impl Debug for TextureAtlasBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for TextureAtlasBuilder

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fn default() -> TextureAtlasBuilder

Returns the “default value” for a type. Read more

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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