Struct bevy::sprite::SpriteBundle
pub struct SpriteBundle {
pub sprite: Sprite,
pub transform: Transform,
pub global_transform: GlobalTransform,
pub texture: Handle<Image>,
pub visibility: Visibility,
pub inherited_visibility: InheritedVisibility,
pub view_visibility: ViewVisibility,
}
Fields§
§sprite: Sprite
§transform: Transform
§global_transform: GlobalTransform
§texture: Handle<Image>
§visibility: Visibility
User indication of whether an entity is visible
inherited_visibility: InheritedVisibility
Inherited visibility of an entity.
view_visibility: ViewVisibility
Algorithmically-computed indication of whether an entity is visible and should be extracted for rendering
Trait Implementations§
§impl Clone for SpriteBundle
impl Clone for SpriteBundle
§fn clone(&self) -> SpriteBundle
fn clone(&self) -> SpriteBundle
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Default for SpriteBundle
impl Default for SpriteBundle
§fn default() -> SpriteBundle
fn default() -> SpriteBundle
Returns the “default value” for a type. Read more
impl Bundle for SpriteBundle
impl DynamicBundle for SpriteBundle
Auto Trait Implementations§
impl !RefUnwindSafe for SpriteBundle
impl Send for SpriteBundle
impl Sync for SpriteBundle
impl Unpin for SpriteBundle
impl !UnwindSafe for SpriteBundle
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
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