pub struct DynamicTextureAtlasBuilder { /* private fields */ }
Expand description

Helper utility to update TextureAtlas on the fly.

Helpful in cases when texture is created procedurally, e.g: in a font glyph TextureAtlas, only add the Image texture for letters to be rendered.

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impl DynamicTextureAtlasBuilder

pub fn new(size: Vec2, padding: i32) -> DynamicTextureAtlasBuilder

Create a new DynamicTextureAtlasBuilder

Arguments
  • size - total size for the atlas
  • padding - gap added between textures in the atlas, both in x axis and y axis

pub fn add_texture( &mut self, texture_atlas: &mut TextureAtlas, textures: &mut Assets<Image>, texture: &Image ) -> Option<usize>

Add a new texture to TextureAtlas. It is user’s responsibility to pass in the correct TextureAtlas

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

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