Items for sprites, rects, texture atlases, etc.
- Utilities for detecting if and on which side two axis-aligned bounding boxes (AABB) collide.
- The GPU representation of the uniform data of a
- Helper utility to update
TextureAtlason the fly.
- Render pipeline data for a given
Material2dvalues of a given type that should be prepared next frame.
- Data prepared for a
- Stores all prepared representations of
Material2dassets for as long as they exist.
- A Bundle of components for drawing a single sprite from a sprite sheet (also referred to as a
- A builder which is used to create a texture atlas from many individual sprites.
- How a sprite is positioned relative to its
Transform. It defaults to
- System calculating and inserting an
Aabbcomponent to entities with either:
- This system extracts all created or modified assets of the corresponding
Material2dtype into the “render world”.
- This system prepares all assets of the corresponding
Material2dtype which where extracted this frame for the GPU.