Function bevy::sprite::extract_sprites
pub fn extract_sprites(
extracted_sprites: ResMut<'_, ExtractedSprites>,
texture_atlases: Extract<'_, '_, Res<'_, Assets<TextureAtlas>>>,
sprite_query: Extract<'_, '_, Query<'_, '_, (Entity, &ViewVisibility, &Sprite, &GlobalTransform, &Handle<Image>), ()>>,
atlas_query: Extract<'_, '_, Query<'_, '_, (Entity, &ViewVisibility, &TextureAtlasSprite, &GlobalTransform, &Handle<TextureAtlas>), ()>>
)