Struct bevy::scene::SceneLoader
pub struct SceneLoader { /* private fields */ }
Expand description
AssetLoader
for loading serialized Bevy scene files as DynamicScene
.
Trait Implementations§
§impl AssetLoader for SceneLoader
impl AssetLoader for SceneLoader
§type Asset = DynamicScene
type Asset = DynamicScene
The top level
Asset
loaded by this AssetLoader
.§type Settings = ()
type Settings = ()
The settings type used by this
AssetLoader
.§type Error = SceneLoaderError
type Error = SceneLoaderError
The type of error which could be encountered by this loader.
§fn load<'a>(
&'a self,
reader: &'a mut (dyn AsyncRead + Sync + Unpin + Send + '_),
_settings: &'a (),
_load_context: &'a mut LoadContext<'_>
) -> Pin<Box<dyn Future<Output = Result<<SceneLoader as AssetLoader>::Asset, <SceneLoader as AssetLoader>::Error>> + Send + 'a, Global>>
fn load<'a>( &'a self, reader: &'a mut (dyn AsyncRead + Sync + Unpin + Send + '_), _settings: &'a (), _load_context: &'a mut LoadContext<'_> ) -> Pin<Box<dyn Future<Output = Result<<SceneLoader as AssetLoader>::Asset, <SceneLoader as AssetLoader>::Error>> + Send + 'a, Global>>
Asynchronously loads
AssetLoader::Asset
(and any other labeled assets) from the bytes provided by Reader
.§fn extensions(&self) -> &[&str]
fn extensions(&self) -> &[&str]
Returns a list of extensions supported by this asset loader, without the preceding dot.
§impl Debug for SceneLoader
impl Debug for SceneLoader
§impl FromWorld for SceneLoader
impl FromWorld for SceneLoader
§fn from_world(world: &mut World) -> SceneLoader
fn from_world(world: &mut World) -> SceneLoader
Creates
Self
using data from the given World
.Auto Trait Implementations§
impl RefUnwindSafe for SceneLoader
impl Send for SceneLoader
impl Sync for SceneLoader
impl Unpin for SceneLoader
impl UnwindSafe for SceneLoader
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T, Global>) -> Rc<dyn Any, Global>
fn into_any_rc(self: Rc<T, Global>) -> Rc<dyn Any, Global>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<L> ErasedAssetLoader for Lwhere
L: AssetLoader + Send + Sync,
impl<L> ErasedAssetLoader for Lwhere L: AssetLoader + Send + Sync,
§fn load<'a>(
&'a self,
reader: &'a mut (dyn AsyncRead + Sync + Unpin + Send + '_),
meta: Box<dyn AssetMetaDyn, Global>,
load_context: LoadContext<'a>
) -> Pin<Box<dyn Future<Output = Result<ErasedLoadedAsset, Box<dyn Error + Sync + Send, Global>>> + Send + 'a, Global>>
fn load<'a>( &'a self, reader: &'a mut (dyn AsyncRead + Sync + Unpin + Send + '_), meta: Box<dyn AssetMetaDyn, Global>, load_context: LoadContext<'a> ) -> Pin<Box<dyn Future<Output = Result<ErasedLoadedAsset, Box<dyn Error + Sync + Send, Global>>> + Send + 'a, Global>>
Processes the asset in an asynchronous closure.
§fn deserialize_meta(
&self,
meta: &[u8]
) -> Result<Box<dyn AssetMetaDyn, Global>, DeserializeMetaError>
fn deserialize_meta( &self, meta: &[u8] ) -> Result<Box<dyn AssetMetaDyn, Global>, DeserializeMetaError>
Deserializes metadata from the input
meta
bytes into the appropriate type (erased as Box<dyn AssetMetaDyn>
).§fn default_meta(&self) -> Box<dyn AssetMetaDyn, Global>
fn default_meta(&self) -> Box<dyn AssetMetaDyn, Global>
Returns the default meta value for the
AssetLoader
(erased as Box<dyn AssetMetaDyn>
).§fn extensions(&self) -> &[&str]
fn extensions(&self) -> &[&str]
Returns a list of extensions supported by this asset loader, without the preceding dot.
§fn type_name(&self) -> &'static str
fn type_name(&self) -> &'static str
Returns the type name of the
AssetLoader
.§fn type_id(&self) -> TypeId
fn type_id(&self) -> TypeId
Returns the
TypeId
of the AssetLoader
.§fn asset_type_id(&self) -> TypeId
fn asset_type_id(&self) -> TypeId
§fn asset_type_name(&self) -> &'static str
fn asset_type_name(&self) -> &'static str
Returns the type name of the top-level
Asset
loaded by the AssetLoader
.