Struct bevy::render::view::window::screenshot::ScreenshotToScreenPipeline
pub struct ScreenshotToScreenPipeline {
pub bind_group_layout: BindGroupLayout,
}
Fields§
§bind_group_layout: BindGroupLayout
Trait Implementations§
§impl FromWorld for ScreenshotToScreenPipeline
impl FromWorld for ScreenshotToScreenPipeline
§fn from_world(render_world: &mut World) -> ScreenshotToScreenPipeline
fn from_world(render_world: &mut World) -> ScreenshotToScreenPipeline
Creates
Self
using data from the given World
.§impl SpecializedRenderPipeline for ScreenshotToScreenPipeline
impl SpecializedRenderPipeline for ScreenshotToScreenPipeline
type Key = TextureFormat
fn specialize( &self, key: <ScreenshotToScreenPipeline as SpecializedRenderPipeline>::Key ) -> RenderPipelineDescriptor
impl Resource for ScreenshotToScreenPipelinewhere ScreenshotToScreenPipeline: Send + Sync + 'static,
Auto Trait Implementations§
impl RefUnwindSafe for ScreenshotToScreenPipeline
impl Send for ScreenshotToScreenPipeline
impl Sync for ScreenshotToScreenPipeline
impl Unpin for ScreenshotToScreenPipeline
impl UnwindSafe for ScreenshotToScreenPipeline
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T, Global>) -> Rc<dyn Any, Global>
fn into_any_rc(self: Rc<T, Global>) -> Rc<dyn Any, Global>
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Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.