Struct bevy::render::view::ViewUniform
pub struct ViewUniform { /* private fields */ }
Trait Implementations§
§impl Clone for ViewUniform
impl Clone for ViewUniform
§fn clone(&self) -> ViewUniform
fn clone(&self) -> ViewUniform
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl CreateFrom for ViewUniformwhere
ViewUniform: ShaderType<ExtraMetadata = StructMetadata<12>>,
Mat4: CreateFrom,
Vec3: CreateFrom,
Vec4: CreateFrom,
[Vec4; 6]: CreateFrom,
ColorGrading: CreateFrom,
f32: CreateFrom,
impl CreateFrom for ViewUniformwhere ViewUniform: ShaderType<ExtraMetadata = StructMetadata<12>>, Mat4: CreateFrom, Vec3: CreateFrom, Vec4: CreateFrom, [Vec4; 6]: CreateFrom, ColorGrading: CreateFrom, f32: CreateFrom,
fn create_from<B>(reader: &mut Reader<B>) -> ViewUniformwhere B: BufferRef,
§impl ReadFrom for ViewUniformwhere
ViewUniform: ShaderType<ExtraMetadata = StructMetadata<12>>,
Mat4: ReadFrom,
Vec3: ReadFrom,
Vec4: ReadFrom,
[Vec4; 6]: ReadFrom,
ColorGrading: ReadFrom,
f32: ReadFrom,
impl ReadFrom for ViewUniformwhere ViewUniform: ShaderType<ExtraMetadata = StructMetadata<12>>, Mat4: ReadFrom, Vec3: ReadFrom, Vec4: ReadFrom, [Vec4; 6]: ReadFrom, ColorGrading: ReadFrom, f32: ReadFrom,
§impl ShaderSize for ViewUniformwhere
Mat4: ShaderSize,
Vec3: ShaderSize,
Vec4: ShaderSize,
[Vec4; 6]: ShaderSize,
ColorGrading: ShaderSize,
f32: ShaderSize,
impl ShaderSize for ViewUniformwhere Mat4: ShaderSize, Vec3: ShaderSize, Vec4: ShaderSize, [Vec4; 6]: ShaderSize, ColorGrading: ShaderSize, f32: ShaderSize,
§const SHADER_SIZE: NonZeroU64 = _
const SHADER_SIZE: NonZeroU64 = _
Represents WGSL Size (equivalent to
ShaderType::min_size
)§impl ShaderType for ViewUniformwhere
Mat4: ShaderType + ShaderSize,
Vec3: ShaderType + ShaderSize,
Vec4: ShaderType + ShaderSize,
[Vec4; 6]: ShaderType + ShaderSize,
ColorGrading: ShaderType + ShaderSize,
f32: ShaderType,
impl ShaderType for ViewUniformwhere Mat4: ShaderType + ShaderSize, Vec3: ShaderType + ShaderSize, Vec4: ShaderType + ShaderSize, [Vec4; 6]: ShaderType + ShaderSize, ColorGrading: ShaderType + ShaderSize, f32: ShaderType,
§fn size(&self) -> NonZeroU64
fn size(&self) -> NonZeroU64
Returns the size of
Self
at runtime Read more§fn min_size() -> NonZeroU64
fn min_size() -> NonZeroU64
§fn assert_uniform_compat()
fn assert_uniform_compat()
Asserts that
Self
meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read more§impl WriteInto for ViewUniformwhere
ViewUniform: ShaderType<ExtraMetadata = StructMetadata<12>>,
Mat4: WriteInto,
Vec3: WriteInto,
Vec4: WriteInto,
[Vec4; 6]: WriteInto,
ColorGrading: WriteInto,
f32: WriteInto,
impl WriteInto for ViewUniformwhere ViewUniform: ShaderType<ExtraMetadata = StructMetadata<12>>, Mat4: WriteInto, Vec3: WriteInto, Vec4: WriteInto, [Vec4; 6]: WriteInto, ColorGrading: WriteInto, f32: WriteInto,
fn write_into<B>(&self, writer: &mut Writer<B>)where B: BufferMut,
Auto Trait Implementations§
impl RefUnwindSafe for ViewUniform
impl Send for ViewUniform
impl Sync for ViewUniform
impl Unpin for ViewUniform
impl UnwindSafe for ViewUniform
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T, Global>) -> Rc<dyn Any, Global>
fn into_any_rc(self: Rc<T, Global>) -> Rc<dyn Any, Global>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.