Struct bevy::render::texture::CompressedImageSaver
pub struct CompressedImageSaver;
Trait Implementations§
§impl AssetSaver for CompressedImageSaver
impl AssetSaver for CompressedImageSaver
§type Asset = Image
type Asset = Image
The top level
Asset
saved by this AssetSaver
.§type Settings = ()
type Settings = ()
The settings type used by this
AssetSaver
.§type OutputLoader = ImageLoader
type OutputLoader = ImageLoader
The type of
AssetLoader
used to load this Asset
§type Error = CompressedImageSaverError
type Error = CompressedImageSaverError
The type of error which could be encountered by this saver.
§fn save<'a>(
&'a self,
writer: &'a mut (dyn AsyncWrite + Sync + Unpin + Send + 'static),
image: SavedAsset<'a, <CompressedImageSaver as AssetSaver>::Asset>,
_settings: &'a <CompressedImageSaver as AssetSaver>::Settings
) -> Pin<Box<dyn Future<Output = Result<ImageLoaderSettings, <CompressedImageSaver as AssetSaver>::Error>> + Send + 'a, Global>>
fn save<'a>( &'a self, writer: &'a mut (dyn AsyncWrite + Sync + Unpin + Send + 'static), image: SavedAsset<'a, <CompressedImageSaver as AssetSaver>::Asset>, _settings: &'a <CompressedImageSaver as AssetSaver>::Settings ) -> Pin<Box<dyn Future<Output = Result<ImageLoaderSettings, <CompressedImageSaver as AssetSaver>::Error>> + Send + 'a, Global>>
Saves the given runtime
Asset
by writing it to a byte format using writer
. The passed in settings
can influence how the
asset
is saved. Auto Trait Implementations§
impl RefUnwindSafe for CompressedImageSaver
impl Send for CompressedImageSaver
impl Sync for CompressedImageSaver
impl Unpin for CompressedImageSaver
impl UnwindSafe for CompressedImageSaver
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T, Global>) -> Rc<dyn Any, Global>
fn into_any_rc(self: Rc<T, Global>) -> Rc<dyn Any, Global>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<S> ErasedAssetSaver for Swhere
S: AssetSaver,
impl<S> ErasedAssetSaver for Swhere S: AssetSaver,
§fn save<'a>(
&'a self,
writer: &'a mut (dyn AsyncWrite + Sync + Unpin + Send + 'static),
asset: &'a ErasedLoadedAsset,
settings: &'a (dyn Settings + 'static)
) -> Pin<Box<dyn Future<Output = Result<(), Box<dyn Error + Sync + Send, Global>>> + Send + 'a, Global>>
fn save<'a>( &'a self, writer: &'a mut (dyn AsyncWrite + Sync + Unpin + Send + 'static), asset: &'a ErasedLoadedAsset, settings: &'a (dyn Settings + 'static) ) -> Pin<Box<dyn Future<Output = Result<(), Box<dyn Error + Sync + Send, Global>>> + Send + 'a, Global>>
Saves the given runtime
ErasedLoadedAsset
by writing it to a byte format using writer
. The passed in settings
can influence how the
asset
is saved. §fn type_name(&self) -> &'static str
fn type_name(&self) -> &'static str
The type name of the
AssetSaver
.