Enum bevy::render::settings::RenderCreation
pub enum RenderCreation {
Manual(RenderDevice, RenderQueue, RenderAdapterInfo, RenderAdapter, RenderInstance),
Automatic(WgpuSettings),
}
Expand description
An enum describing how the renderer will initialize resources. This is used when creating the RenderPlugin
.
Variants§
Manual(RenderDevice, RenderQueue, RenderAdapterInfo, RenderAdapter, RenderInstance)
Allows renderer resource initialization to happen outside of the rendering plugin.
Automatic(WgpuSettings)
Lets the rendering plugin create resources itself.
Implementations§
§impl RenderCreation
impl RenderCreation
pub fn manual(
device: RenderDevice,
queue: RenderQueue,
adapter_info: RenderAdapterInfo,
adapter: RenderAdapter,
instance: RenderInstance
) -> RenderCreation
pub fn manual( device: RenderDevice, queue: RenderQueue, adapter_info: RenderAdapterInfo, adapter: RenderAdapter, instance: RenderInstance ) -> RenderCreation
Function to create a RenderCreation::Manual
variant.
Trait Implementations§
§impl Default for RenderCreation
impl Default for RenderCreation
§fn default() -> RenderCreation
fn default() -> RenderCreation
Returns the “default value” for a type. Read more
§impl From<WgpuSettings> for RenderCreation
impl From<WgpuSettings> for RenderCreation
§fn from(value: WgpuSettings) -> RenderCreation
fn from(value: WgpuSettings) -> RenderCreation
Converts to this type from the input type.
Auto Trait Implementations§
impl !RefUnwindSafe for RenderCreation
impl Send for RenderCreation
impl Sync for RenderCreation
impl Unpin for RenderCreation
impl !UnwindSafe for RenderCreation
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
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§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
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. When used in AsBindGroup
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