Struct bevy::render::render_resource::TextureViewDescriptor
pub struct TextureViewDescriptor<'a> {
pub label: Option<&'a str>,
pub format: Option<TextureFormat>,
pub dimension: Option<TextureViewDimension>,
pub aspect: TextureAspect,
pub base_mip_level: u32,
pub mip_level_count: Option<u32>,
pub base_array_layer: u32,
pub array_layer_count: Option<u32>,
}
Expand description
Describes a [TextureView
].
For use with [Texture::create_view
].
Corresponds to WebGPU GPUTextureViewDescriptor
.
Fields§
§label: Option<&'a str>
Debug label of the texture view. This will show up in graphics debuggers for easy identification.
format: Option<TextureFormat>
Format of the texture view. Either must be the same as the texture format or in the list
of view_formats
in the texture’s descriptor.
dimension: Option<TextureViewDimension>
The dimension of the texture view. For 1D textures, this must be D1
. For 2D textures it must be one of
D2
, D2Array
, Cube
, and CubeArray
. For 3D textures it must be D3
aspect: TextureAspect
Aspect of the texture. Color textures must be TextureAspect::All
.
base_mip_level: u32
Base mip level.
mip_level_count: Option<u32>
Mip level count.
If Some(count)
, base_mip_level + count
must be less or equal to underlying texture mip count.
If None
, considered to include the rest of the mipmap levels, but at least 1 in total.
base_array_layer: u32
Base array layer.
array_layer_count: Option<u32>
Layer count.
If Some(count)
, base_array_layer + count
must be less or equal to the underlying array count.
If None
, considered to include the rest of the array layers, but at least 1 in total.
Trait Implementations§
§impl<'a> Clone for TextureViewDescriptor<'a>
impl<'a> Clone for TextureViewDescriptor<'a>
§fn clone(&self) -> TextureViewDescriptor<'a>
fn clone(&self) -> TextureViewDescriptor<'a>
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more§impl<'a> Debug for TextureViewDescriptor<'a>
impl<'a> Debug for TextureViewDescriptor<'a>
§impl<'a> Default for TextureViewDescriptor<'a>
impl<'a> Default for TextureViewDescriptor<'a>
§fn default() -> TextureViewDescriptor<'a>
fn default() -> TextureViewDescriptor<'a>
§impl<'a> PartialEq<TextureViewDescriptor<'a>> for TextureViewDescriptor<'a>
impl<'a> PartialEq<TextureViewDescriptor<'a>> for TextureViewDescriptor<'a>
§fn eq(&self, other: &TextureViewDescriptor<'a>) -> bool
fn eq(&self, other: &TextureViewDescriptor<'a>) -> bool
self
and other
values to be equal, and is used
by ==
.impl<'a> Eq for TextureViewDescriptor<'a>
impl<'a> StructuralEq for TextureViewDescriptor<'a>
impl<'a> StructuralPartialEq for TextureViewDescriptor<'a>
Auto Trait Implementations§
impl<'a> RefUnwindSafe for TextureViewDescriptor<'a>
impl<'a> Send for TextureViewDescriptor<'a>
impl<'a> Sync for TextureViewDescriptor<'a>
impl<'a> Unpin for TextureViewDescriptor<'a>
impl<'a> UnwindSafe for TextureViewDescriptor<'a>
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