Struct bevy::render::render_resource::SamplerDescriptor
pub struct SamplerDescriptor<'a> {
pub label: Option<&'a str>,
pub address_mode_u: AddressMode,
pub address_mode_v: AddressMode,
pub address_mode_w: AddressMode,
pub mag_filter: FilterMode,
pub min_filter: FilterMode,
pub mipmap_filter: FilterMode,
pub lod_min_clamp: f32,
pub lod_max_clamp: f32,
pub compare: Option<CompareFunction>,
pub anisotropy_clamp: u16,
pub border_color: Option<SamplerBorderColor>,
}
Expand description
Describes a [Sampler
].
For use with [Device::create_sampler
].
Corresponds to WebGPU GPUSamplerDescriptor
.
Fields§
§label: Option<&'a str>
Debug label of the sampler. This will show up in graphics debuggers for easy identification.
address_mode_u: AddressMode
How to deal with out of bounds accesses in the u (i.e. x) direction
address_mode_v: AddressMode
How to deal with out of bounds accesses in the v (i.e. y) direction
address_mode_w: AddressMode
How to deal with out of bounds accesses in the w (i.e. z) direction
mag_filter: FilterMode
How to filter the texture when it needs to be magnified (made larger)
min_filter: FilterMode
How to filter the texture when it needs to be minified (made smaller)
mipmap_filter: FilterMode
How to filter between mip map levels
lod_min_clamp: f32
Minimum level of detail (i.e. mip level) to use
lod_max_clamp: f32
Maximum level of detail (i.e. mip level) to use
compare: Option<CompareFunction>
If this is enabled, this is a comparison sampler using the given comparison function.
anisotropy_clamp: u16
Must be at least 1. If this is not 1, all filter modes must be linear.
border_color: Option<SamplerBorderColor>
Border color to use when address_mode is AddressMode::ClampToBorder
Trait Implementations§
§impl<'a> Clone for SamplerDescriptor<'a>
impl<'a> Clone for SamplerDescriptor<'a>
§fn clone(&self) -> SamplerDescriptor<'a>
fn clone(&self) -> SamplerDescriptor<'a>
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more§impl<'a> Debug for SamplerDescriptor<'a>
impl<'a> Debug for SamplerDescriptor<'a>
§impl Default for SamplerDescriptor<'_>
impl Default for SamplerDescriptor<'_>
§fn default() -> SamplerDescriptor<'_>
fn default() -> SamplerDescriptor<'_>
§impl<'a> From<SamplerDescriptor<'a>> for ImageSamplerDescriptor
impl<'a> From<SamplerDescriptor<'a>> for ImageSamplerDescriptor
§fn from(value: SamplerDescriptor<'_>) -> ImageSamplerDescriptor
fn from(value: SamplerDescriptor<'_>) -> ImageSamplerDescriptor
§impl<'a> PartialEq<SamplerDescriptor<'a>> for SamplerDescriptor<'a>
impl<'a> PartialEq<SamplerDescriptor<'a>> for SamplerDescriptor<'a>
§fn eq(&self, other: &SamplerDescriptor<'a>) -> bool
fn eq(&self, other: &SamplerDescriptor<'a>) -> bool
self
and other
values to be equal, and is used
by ==
.impl<'a> StructuralPartialEq for SamplerDescriptor<'a>
Auto Trait Implementations§
impl<'a> RefUnwindSafe for SamplerDescriptor<'a>
impl<'a> Send for SamplerDescriptor<'a>
impl<'a> Sync for SamplerDescriptor<'a>
impl<'a> Unpin for SamplerDescriptor<'a>
impl<'a> UnwindSafe for SamplerDescriptor<'a>
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T, Global>) -> Rc<dyn Any, Global>
fn into_any_rc(self: Rc<T, Global>) -> Rc<dyn Any, Global>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Self
using data from the given World
.§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
§impl<F, T> IntoSample<T> for Fwhere
T: FromSample<F>,
impl<F, T> IntoSample<T> for Fwhere T: FromSample<F>,
fn into_sample(self) -> T
§impl<T> NoneValue for Twhere
T: Default,
impl<T> NoneValue for Twhere T: Default,
type NoneType = T
§fn null_value() -> T
fn null_value() -> T
§impl<T> Pointable for T
impl<T> Pointable for T
source§impl<R, P> ReadPrimitive<R> for Pwhere
R: Read + ReadEndian<P>,
P: Default,
impl<R, P> ReadPrimitive<R> for Pwhere R: Read + ReadEndian<P>, P: Default,
source§fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
ReadEndian::read_from_little_endian()
.