Struct bevy::render::render_resource::ImageCopyTextureBase
#[repr(C)]pub struct ImageCopyTextureBase<T> {
pub texture: T,
pub mip_level: u32,
pub origin: Origin3d,
pub aspect: TextureAspect,
}
Expand description
View of a texture which can be used to copy to/from a buffer/texture.
Corresponds to WebGPU GPUImageCopyTexture
.
Fields§
§texture: T
The texture to be copied to/from.
mip_level: u32
The target mip level of the texture.
origin: Origin3d
The base texel of the texture in the selected mip_level
. Together
with the copy_size
argument to copy functions, defines the
sub-region of the texture to copy.
aspect: TextureAspect
The copy aspect.
Implementations§
§impl<T> ImageCopyTexture<T>
impl<T> ImageCopyTexture<T>
Trait Implementations§
§impl<T> Clone for ImageCopyTexture<T>where
T: Clone,
impl<T> Clone for ImageCopyTexture<T>where T: Clone,
§fn clone(&self) -> ImageCopyTexture<T>
fn clone(&self) -> ImageCopyTexture<T>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl<T> Debug for ImageCopyTexture<T>where
T: Debug,
impl<T> Debug for ImageCopyTexture<T>where T: Debug,
§impl<T> Serialize for ImageCopyTexture<T>where
T: Serialize,
impl<T> Serialize for ImageCopyTexture<T>where T: Serialize,
§fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>( &self, __serializer: __S ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where __S: Serializer,
Serialize this value into the given Serde serializer. Read more
impl<T> Copy for ImageCopyTexture<T>where T: Copy,
Auto Trait Implementations§
impl<T> RefUnwindSafe for ImageCopyTexture<T>where T: RefUnwindSafe,
impl<T> Send for ImageCopyTexture<T>where T: Send,
impl<T> Sync for ImageCopyTexture<T>where T: Sync,
impl<T> Unpin for ImageCopyTexture<T>where T: Unpin,
impl<T> UnwindSafe for ImageCopyTexture<T>where T: UnwindSafe,
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T, Global>) -> Rc<dyn Any, Global>
fn into_any_rc(self: Rc<T, Global>) -> Rc<dyn Any, Global>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.