Struct bevy::render::render_resource::ErasedBindGroup

pub struct ErasedBindGroup(/* private fields */);
Available on not (WebAssembly and target feature atomics).

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impl ErasedBindGroup

pub fn new(value: BindGroup) -> ErasedBindGroup

pub fn try_unwrap(self) -> Option<BindGroup>

Methods from Deref<Target = BindGroup>§

pub fn global_id(&self) -> Id<BindGroup>

Returns a globally-unique identifier for this BindGroup.

Calling this method multiple times on the same object will always return the same value. The returned value is guaranteed to be different for all resources created from the same Instance.

Trait Implementations§

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impl Clone for ErasedBindGroup

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fn clone(&self) -> ErasedBindGroup

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ErasedBindGroup

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Deref for ErasedBindGroup

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type Target = BindGroup

The resulting type after dereferencing.
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fn deref(&self) -> &<ErasedBindGroup as Deref>::Target

Dereferences the value.
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impl Drop for ErasedBindGroup

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fn drop(&mut self)

Executes the destructor for this type. Read more
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impl Send for ErasedBindGroup

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impl Sync for ErasedBindGroup

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for T
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Immutably borrows from an owned value. Read more
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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