Struct bevy::render::render_resource::BindGroupLayoutEntry

pub struct BindGroupLayoutEntry {
    pub binding: u32,
    pub visibility: ShaderStages,
    pub ty: BindingType,
    pub count: Option<NonZero<u32>>,
}
Expand description

Describes a single binding inside a bind group.

Corresponds to WebGPU GPUBindGroupLayoutEntry.

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§binding: u32

Binding index. Must match shader index and be unique inside a BindGroupLayout. A binding of index 1, would be described as layout(set = 0, binding = 1) uniform in shaders.

§visibility: ShaderStages

Which shader stages can see this binding.

§ty: BindingType

The type of the binding

§count: Option<NonZero<u32>>

If this value is Some, indicates this entry is an array. Array size must be 1 or greater.

If this value is Some and ty is BindingType::Texture, Features::TEXTURE_BINDING_ARRAY must be supported.

If this value is Some and ty is any other variant, bind group creation will fail.

Trait Implementations§

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impl Clone for BindGroupLayoutEntry

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fn clone(&self) -> BindGroupLayoutEntry

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for BindGroupLayoutEntry

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for BindGroupLayoutEntry

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fn deserialize<__D>( __deserializer: __D, ) -> Result<BindGroupLayoutEntry, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Hash for BindGroupLayoutEntry

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fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl IntoBindGroupLayoutEntryBuilder for BindGroupLayoutEntry

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impl PartialEq for BindGroupLayoutEntry

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fn eq(&self, other: &BindGroupLayoutEntry) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for BindGroupLayoutEntry

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fn serialize<__S>( &self, __serializer: __S, ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Copy for BindGroupLayoutEntry

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impl Eq for BindGroupLayoutEntry

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impl StructuralPartialEq for BindGroupLayoutEntry

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for T
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Immutably borrows from an owned value. Read more
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default unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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where T: Copy,

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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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Feeds this value into the given Hasher.
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