Enum bevy::render::render_resource::VertexFormat
#[repr(C)]pub enum VertexFormat {
Show 34 variants
Uint8x2,
Uint8x4,
Sint8x2,
Sint8x4,
Unorm8x2,
Unorm8x4,
Snorm8x2,
Snorm8x4,
Uint16x2,
Uint16x4,
Sint16x2,
Sint16x4,
Unorm16x2,
Unorm16x4,
Snorm16x2,
Snorm16x4,
Float16x2,
Float16x4,
Float32,
Float32x2,
Float32x3,
Float32x4,
Uint32,
Uint32x2,
Uint32x3,
Uint32x4,
Sint32,
Sint32x2,
Sint32x3,
Sint32x4,
Float64,
Float64x2,
Float64x3,
Float64x4,
}
Expand description
Vertex Format for a VertexAttribute
(input).
Corresponds to WebGPU GPUVertexFormat
.
Variants§
Uint8x2
Two unsigned bytes (u8). uvec2
in shaders.
Uint8x4
Four unsigned bytes (u8). uvec4
in shaders.
Sint8x2
Two signed bytes (i8). ivec2
in shaders.
Sint8x4
Four signed bytes (i8). ivec4
in shaders.
Unorm8x2
Two unsigned bytes (u8). [0, 255] converted to float [0, 1] vec2
in shaders.
Unorm8x4
Four unsigned bytes (u8). [0, 255] converted to float [0, 1] vec4
in shaders.
Snorm8x2
Two signed bytes (i8). [-127, 127] converted to float [-1, 1] vec2
in shaders.
Snorm8x4
Four signed bytes (i8). [-127, 127] converted to float [-1, 1] vec4
in shaders.
Uint16x2
Two unsigned shorts (u16). uvec2
in shaders.
Uint16x4
Four unsigned shorts (u16). uvec4
in shaders.
Sint16x2
Two signed shorts (i16). ivec2
in shaders.
Sint16x4
Four signed shorts (i16). ivec4
in shaders.
Unorm16x2
Two unsigned shorts (u16). [0, 65535] converted to float [0, 1] vec2
in shaders.
Unorm16x4
Four unsigned shorts (u16). [0, 65535] converted to float [0, 1] vec4
in shaders.
Snorm16x2
Two signed shorts (i16). [-32767, 32767] converted to float [-1, 1] vec2
in shaders.
Snorm16x4
Four signed shorts (i16). [-32767, 32767] converted to float [-1, 1] vec4
in shaders.
Float16x2
Two half-precision floats (no Rust equiv). vec2
in shaders.
Float16x4
Four half-precision floats (no Rust equiv). vec4
in shaders.
Float32
One single-precision float (f32). float
in shaders.
Float32x2
Two single-precision floats (f32). vec2
in shaders.
Float32x3
Three single-precision floats (f32). vec3
in shaders.
Float32x4
Four single-precision floats (f32). vec4
in shaders.
Uint32
One unsigned int (u32). uint
in shaders.
Uint32x2
Two unsigned ints (u32). uvec2
in shaders.
Uint32x3
Three unsigned ints (u32). uvec3
in shaders.
Uint32x4
Four unsigned ints (u32). uvec4
in shaders.
Sint32
One signed int (i32). int
in shaders.
Sint32x2
Two signed ints (i32). ivec2
in shaders.
Sint32x3
Three signed ints (i32). ivec3
in shaders.
Sint32x4
Four signed ints (i32). ivec4
in shaders.
Float64
One double-precision float (f64). double
in shaders. Requires Features::VERTEX_ATTRIBUTE_64BIT
.
Float64x2
Two double-precision floats (f64). dvec2
in shaders. Requires Features::VERTEX_ATTRIBUTE_64BIT
.
Float64x3
Three double-precision floats (f64). dvec3
in shaders. Requires Features::VERTEX_ATTRIBUTE_64BIT
.
Float64x4
Four double-precision floats (f64). dvec4
in shaders. Requires Features::VERTEX_ATTRIBUTE_64BIT
.
Implementations§
§impl VertexFormat
impl VertexFormat
Trait Implementations§
§impl Clone for VertexFormat
impl Clone for VertexFormat
§fn clone(&self) -> VertexFormat
fn clone(&self) -> VertexFormat
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more§impl Debug for VertexFormat
impl Debug for VertexFormat
§impl From<&VertexAttributeValues> for VertexFormat
impl From<&VertexAttributeValues> for VertexFormat
§fn from(values: &VertexAttributeValues) -> VertexFormat
fn from(values: &VertexAttributeValues) -> VertexFormat
§impl Hash for VertexFormat
impl Hash for VertexFormat
§impl PartialEq<VertexFormat> for VertexFormat
impl PartialEq<VertexFormat> for VertexFormat
§fn eq(&self, other: &VertexFormat) -> bool
fn eq(&self, other: &VertexFormat) -> bool
self
and other
values to be equal, and is used
by ==
.§impl Serialize for VertexFormat
impl Serialize for VertexFormat
§fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>( &self, __serializer: __S ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where __S: Serializer,
§impl VertexFormatSize for VertexFormat
impl VertexFormatSize for VertexFormat
impl Copy for VertexFormat
impl Eq for VertexFormat
impl StructuralEq for VertexFormat
impl StructuralPartialEq for VertexFormat
Auto Trait Implementations§
impl RefUnwindSafe for VertexFormat
impl Send for VertexFormat
impl Sync for VertexFormat
impl Unpin for VertexFormat
impl UnwindSafe for VertexFormat
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T, Global>) -> Rc<dyn Any, Global>
fn into_any_rc(self: Rc<T, Global>) -> Rc<dyn Any, Global>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
§impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
key
and return true
if they are equal.source§impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
key
and return true
if they are equal.