Enum bevy::render::render_resource::FrontFace
#[repr(C)]pub enum FrontFace {
Ccw,
Cw,
}
Expand description
Vertex winding order which classifies the “front” face of a triangle.
Corresponds to WebGPU GPUFrontFace
.
Variants§
Ccw
Triangles with vertices in counter clockwise order are considered the front face.
This is the default with right handed coordinate spaces.
Cw
Triangles with vertices in clockwise order are considered the front face.
This is the default with left handed coordinate spaces.
Trait Implementations§
§impl Serialize for FrontFace
impl Serialize for FrontFace
§fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>( &self, __serializer: __S ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where __S: Serializer,
Serialize this value into the given Serde serializer. Read more
impl Copy for FrontFace
impl Eq for FrontFace
impl StructuralEq for FrontFace
impl StructuralPartialEq for FrontFace
Auto Trait Implementations§
impl RefUnwindSafe for FrontFace
impl Send for FrontFace
impl Sync for FrontFace
impl Unpin for FrontFace
impl UnwindSafe for FrontFace
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§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
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