Struct bevy::render::render_resource::encase::StorageBuffer
pub struct StorageBuffer<B> { /* private fields */ }
Expand description
Storage buffer wrapper facilitating RW operations
Implementations§
§impl<B> StorageBuffer<B>
impl<B> StorageBuffer<B>
pub const fn new(buffer: B) -> StorageBuffer<B>
pub fn into_inner(self) -> B
§impl<B> StorageBuffer<B>where
B: BufferMut,
impl<B> StorageBuffer<B>where B: BufferMut,
§impl<B> StorageBuffer<B>where
B: BufferRef,
impl<B> StorageBuffer<B>where B: BufferRef,
pub fn read<T>(&self, value: &mut T) -> Result<(), Error>where T: ShaderType + ReadFrom,
pub fn create<T>(&self) -> Result<T, Error>where T: ShaderType + CreateFrom,
Trait Implementations§
§impl<B> AsMut<B> for StorageBuffer<B>
impl<B> AsMut<B> for StorageBuffer<B>
§impl<B> AsRef<B> for StorageBuffer<B>
impl<B> AsRef<B> for StorageBuffer<B>
§impl<B> From<B> for StorageBuffer<B>
impl<B> From<B> for StorageBuffer<B>
§fn from(buffer: B) -> StorageBuffer<B>
fn from(buffer: B) -> StorageBuffer<B>
Converts to this type from the input type.
Auto Trait Implementations§
impl<B> RefUnwindSafe for StorageBuffer<B>where B: RefUnwindSafe,
impl<B> Send for StorageBuffer<B>where B: Send,
impl<B> Sync for StorageBuffer<B>where B: Sync,
impl<B> Unpin for StorageBuffer<B>where B: Unpin,
impl<B> UnwindSafe for StorageBuffer<B>where B: UnwindSafe,
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impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
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