Struct bevy::render::render_graph::Edges
pub struct Edges { /* private fields */ }
Implementations§
§impl Edges
impl Edges
pub fn input_edges(&self) -> &[Edge]
pub fn input_edges(&self) -> &[Edge]
Returns all “input edges” (edges going “in”) for this node .
pub fn output_edges(&self) -> &[Edge]
pub fn output_edges(&self) -> &[Edge]
Returns all “output edges” (edges going “out”) for this node .
pub fn has_input_edge(&self, edge: &Edge) -> bool
pub fn has_input_edge(&self, edge: &Edge) -> bool
Checks whether the input edge already exists.
pub fn has_output_edge(&self, edge: &Edge) -> bool
pub fn has_output_edge(&self, edge: &Edge) -> bool
Checks whether the output edge already exists.
pub fn get_input_slot_edge(
&self,
index: usize
) -> Result<&Edge, RenderGraphError>
pub fn get_input_slot_edge( &self, index: usize ) -> Result<&Edge, RenderGraphError>
Searches the input_edges
for a Edge::SlotEdge
,
which input_index
matches the index
;
pub fn get_output_slot_edge(
&self,
index: usize
) -> Result<&Edge, RenderGraphError>
pub fn get_output_slot_edge( &self, index: usize ) -> Result<&Edge, RenderGraphError>
Searches the output_edges
for a Edge::SlotEdge
,
which output_index
matches the index
;
Trait Implementations§
Auto Trait Implementations§
impl RefUnwindSafe for Edges
impl Send for Edges
impl Sync for Edges
impl Unpin for Edges
impl UnwindSafe for Edges
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T, Global>) -> Rc<dyn Any, Global>
fn into_any_rc(self: Rc<T, Global>) -> Rc<dyn Any, Global>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.