Struct bevy::render::render_asset::RenderAssets
pub struct RenderAssets<A>(/* private fields */)
where
A: RenderAsset;
Expand description
Stores all GPU representations (RenderAsset::PreparedAssets
)
of RenderAssets
as long as they exist.
Implementations§
§impl<A> RenderAssets<A>where
A: RenderAsset,
impl<A> RenderAssets<A>where A: RenderAsset,
pub fn get( &self, id: impl Into<AssetId<A>> ) -> Option<&<A as RenderAsset>::PreparedAsset>
pub fn get_mut( &mut self, id: impl Into<AssetId<A>> ) -> Option<&mut <A as RenderAsset>::PreparedAsset>
pub fn insert( &mut self, id: impl Into<AssetId<A>>, value: <A as RenderAsset>::PreparedAsset ) -> Option<<A as RenderAsset>::PreparedAsset>
pub fn remove( &mut self, id: impl Into<AssetId<A>> ) -> Option<<A as RenderAsset>::PreparedAsset>
pub fn iter( &self ) -> impl Iterator<Item = (AssetId<A>, &<A as RenderAsset>::PreparedAsset)>
pub fn iter_mut( &mut self ) -> impl Iterator<Item = (AssetId<A>, &mut <A as RenderAsset>::PreparedAsset)>
Trait Implementations§
§impl<A> Default for RenderAssets<A>where
A: RenderAsset,
impl<A> Default for RenderAssets<A>where A: RenderAsset,
§fn default() -> RenderAssets<A>
fn default() -> RenderAssets<A>
Returns the “default value” for a type. Read more
impl<A> Resource for RenderAssets<A>where A: RenderAsset, RenderAssets<A>: Send + Sync + 'static,
Auto Trait Implementations§
impl<A> RefUnwindSafe for RenderAssets<A>where <A as RenderAsset>::PreparedAsset: RefUnwindSafe,
impl<A> Send for RenderAssets<A>
impl<A> Sync for RenderAssets<A>
impl<A> Unpin for RenderAssets<A>where <A as RenderAsset>::PreparedAsset: Unpin,
impl<A> UnwindSafe for RenderAssets<A>where <A as RenderAsset>::PreparedAsset: UnwindSafe,
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T, Global>) -> Rc<dyn Any, Global>
fn into_any_rc(self: Rc<T, Global>) -> Rc<dyn Any, Global>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
§impl<F, T> IntoSample<T> for Fwhere
T: FromSample<F>,
impl<F, T> IntoSample<T> for Fwhere T: FromSample<F>,
fn into_sample(self) -> T
§impl<T> NoneValue for Twhere
T: Default,
impl<T> NoneValue for Twhere T: Default,
type NoneType = T
§fn null_value() -> T
fn null_value() -> T
The none-equivalent value.
§impl<T> Pointable for T
impl<T> Pointable for T
source§impl<R, P> ReadPrimitive<R> for Pwhere
R: Read + ReadEndian<P>,
P: Default,
impl<R, P> ReadPrimitive<R> for Pwhere R: Read + ReadEndian<P>, P: Default,
source§fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
Read this value from the supplied reader. Same as
ReadEndian::read_from_little_endian()
.