- Temporarily stores the extracted and removed assets of the current frame.
- All assets that should be prepared next frame.
- This plugin extracts the changed assets from the “app world” into the “render world” and prepares them for the GPU. They can then be accessed from the
- Describes how an asset gets extracted and prepared for rendering.
- This system prepares all assets of the corresponding
RenderAssettype which where extracted this frame for the GPU.