Struct bevy::render::primitives::Aabb
pub struct Aabb {
pub center: Vec3A,
pub half_extents: Vec3A,
}
Expand description
An axis-aligned bounding box, defined by:
- a center,
- the distances from the center to each faces along the axis, the faces are orthogonal to the axis.
It is typically used as a component on an entity to represent the local space occupied by this entity, with faces orthogonal to its local axis.
This component is notably used during “frustum culling”, a process to determine
if an entity should be rendered by a Camera
if its bounding box intersects
with the camera’s Frustum
.
It will be added automatically by the systems in CalculateBounds
to entities that:
- could be subject to frustum culling, for example with a
Handle<Mesh>
orSprite
component, - don’t have the
NoFrustumCulling
component.
It won’t be updated automatically if the space occupied by the entity changes,
for example if the vertex positions of a Mesh
inside a Handle<Mesh>
are
updated.
Fields§
§center: Vec3A
§half_extents: Vec3A
Implementations§
§impl Aabb
impl Aabb
pub fn from_min_max(minimum: Vec3, maximum: Vec3) -> Aabb
pub fn enclosing<T>(iter: impl IntoIterator<Item = T>) -> Option<Aabb>where
T: Borrow<Vec3>,
pub fn enclosing<T>(iter: impl IntoIterator<Item = T>) -> Option<Aabb>where T: Borrow<Vec3>,
Returns a bounding box enclosing the specified set of points.
Returns None
if the iterator is empty.
Examples
let bb = Aabb::enclosing([Vec3::X, Vec3::Z * 2.0, Vec3::Y * -0.5]).unwrap();
assert_eq!(bb.min(), Vec3A::new(0.0, -0.5, 0.0));
assert_eq!(bb.max(), Vec3A::new(1.0, 0.0, 2.0));
pub fn relative_radius(&self, p_normal: &Vec3A, model: &Mat3A) -> f32
pub fn relative_radius(&self, p_normal: &Vec3A, model: &Mat3A) -> f32
Calculate the relative radius of the AABB with respect to a plane
pub fn min(&self) -> Vec3A
pub fn max(&self) -> Vec3A
Trait Implementations§
§impl Component for Aabbwhere
Aabb: Send + Sync + 'static,
impl Component for Aabbwhere Aabb: Send + Sync + 'static,
§type Storage = TableStorage
type Storage = TableStorage
TableStorage
or SparseStorage
.§impl FromReflect for Aabbwhere
Vec3A: FromReflect + TypePath,
impl FromReflect for Aabbwhere Vec3A: FromReflect + TypePath,
§fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<Aabb>
fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<Aabb>
Self
from a reflected value.§impl GetTypeRegistration for Aabbwhere
Vec3A: FromReflect + TypePath,
impl GetTypeRegistration for Aabbwhere Vec3A: FromReflect + TypePath,
§impl Reflect for Aabbwhere
Vec3A: FromReflect + TypePath,
impl Reflect for Aabbwhere Vec3A: FromReflect + TypePath,
§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any
.§fn into_reflect(self: Box<Aabb, Global>) -> Box<dyn Reflect, Global>
fn into_reflect(self: Box<Aabb, Global>) -> Box<dyn Reflect, Global>
§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
§fn clone_value(&self) -> Box<dyn Reflect, Global>
fn clone_value(&self) -> Box<dyn Reflect, Global>
Reflect
trait object. Read more§fn set(
&mut self,
value: Box<dyn Reflect, Global>
) -> Result<(), Box<dyn Reflect, Global>>
fn set( &mut self, value: Box<dyn Reflect, Global> ) -> Result<(), Box<dyn Reflect, Global>>
§fn apply(&mut self, value: &(dyn Reflect + 'static))
fn apply(&mut self, value: &(dyn Reflect + 'static))
§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
§fn reflect_owned(self: Box<Aabb, Global>) -> ReflectOwned
fn reflect_owned(self: Box<Aabb, Global>) -> ReflectOwned
§fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
§impl Struct for Aabbwhere
Vec3A: FromReflect + TypePath,
impl Struct for Aabbwhere Vec3A: FromReflect + TypePath,
§fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
name
as a &dyn Reflect
.§fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
name
as a
&mut dyn Reflect
.§fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
index
as a
&dyn Reflect
.§fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
index
as a &mut dyn Reflect
.§fn iter_fields(&self) -> FieldIter<'_> ⓘ
fn iter_fields(&self) -> FieldIter<'_> ⓘ
§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
DynamicStruct
.§impl TypePath for Aabbwhere
Vec3A: FromReflect + TypePath,
impl TypePath for Aabbwhere Vec3A: FromReflect + TypePath,
§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
impl Copy for Aabb
impl StructuralPartialEq for Aabb
Auto Trait Implementations§
impl RefUnwindSafe for Aabb
impl Send for Aabb
impl Sync for Aabb
impl Unpin for Aabb
impl UnwindSafe for Aabb
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> Cwhere F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a, Aligned>,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
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(where Trait: Downcast
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impl<C> DynamicBundle for Cwhere C: Component,
fn get_components( self, func: &mut impl FnMut(StorageType, OwningPtr<'_, Aligned>) )
§impl<T> DynamicTypePath for Twhere
T: TypePath,
impl<T> DynamicTypePath for Twhere T: TypePath,
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fn reflect_type_path(&self) -> &str
TypePath::type_path
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TypePath::type_ident
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TypePath::crate_name
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fn reflect_module_path(&self) -> Option<&str>
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impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
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using data from the given World
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T: Reflect + ?Sized,
impl<T> GetPath for Twhere T: Reflect + ?Sized,
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path: impl ReflectPath<'p>
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