pub fn inherit_weights( morph_nodes: Query<'_, '_, (&Children, &MorphWeights), (Without<Handle<Mesh>>, Changed<MorphWeights>)>, morph_primitives: Query<'_, '_, &mut MeshMorphWeights, With<Handle<Mesh>>> )
Bevy meshes are gltf primitives,
MorphWeights on the bevy node entity
should be inherited by children meshes.
Only direct children are updated, to fulfill the expectations of glTF spec.