Struct bevy::render::camera::ExtractedCamera
pub struct ExtractedCamera {
pub target: Option<NormalizedRenderTarget>,
pub physical_viewport_size: Option<UVec2>,
pub physical_target_size: Option<UVec2>,
pub viewport: Option<Viewport>,
pub render_graph: Cow<'static, str>,
pub order: isize,
pub output_mode: CameraOutputMode,
pub msaa_writeback: bool,
pub sorted_camera_index_for_target: usize,
}
Fields§
§target: Option<NormalizedRenderTarget>
§physical_viewport_size: Option<UVec2>
§physical_target_size: Option<UVec2>
§viewport: Option<Viewport>
§render_graph: Cow<'static, str>
§order: isize
§output_mode: CameraOutputMode
§msaa_writeback: bool
§sorted_camera_index_for_target: usize
Trait Implementations§
§impl Component for ExtractedCamerawhere
ExtractedCamera: Send + Sync + 'static,
impl Component for ExtractedCamerawhere ExtractedCamera: Send + Sync + 'static,
§type Storage = TableStorage
type Storage = TableStorage
A marker type indicating the storage type used for this component.
This must be either
TableStorage
or SparseStorage
.Auto Trait Implementations§
impl !RefUnwindSafe for ExtractedCamera
impl Send for ExtractedCamera
impl Sync for ExtractedCamera
impl Unpin for ExtractedCamera
impl !UnwindSafe for ExtractedCamera
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> Cwhere F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a, Aligned>,
§impl<T> Downcast for Twhere
T: Any,
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fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
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) to Box<dyn Any>
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Convert
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. This is needed since Rust cannot
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.