Enum bevy::render::camera::RenderTarget
pub enum RenderTarget {
Window(WindowRef),
Image(Handle<Image>),
TextureView(ManualTextureViewHandle),
}
Expand description
Variants§
Window(WindowRef)
Window to which the camera’s view is rendered.
Image(Handle<Image>)
Image to which the camera’s view is rendered.
TextureView(ManualTextureViewHandle)
Texture View to which the camera’s view is rendered. Useful when the texture view needs to be created outside of Bevy, for example OpenXR.
Implementations§
§impl RenderTarget
impl RenderTarget
pub fn normalize(
&self,
primary_window: Option<Entity>
) -> Option<NormalizedRenderTarget>
pub fn normalize( &self, primary_window: Option<Entity> ) -> Option<NormalizedRenderTarget>
Normalize the render target down to a more concrete value, mostly used for equality comparisons.
Trait Implementations§
§impl Clone for RenderTarget
impl Clone for RenderTarget
§fn clone(&self) -> RenderTarget
fn clone(&self) -> RenderTarget
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for RenderTarget
impl Debug for RenderTarget
§impl Default for RenderTarget
impl Default for RenderTarget
§fn default() -> RenderTarget
fn default() -> RenderTarget
Returns the “default value” for a type. Read more
§impl Enum for RenderTargetwhere
WindowRef: FromReflect + TypePath,
Handle<Image>: FromReflect + TypePath,
ManualTextureViewHandle: FromReflect + TypePath,
impl Enum for RenderTargetwhere WindowRef: FromReflect + TypePath, Handle<Image>: FromReflect + TypePath, ManualTextureViewHandle: FromReflect + TypePath,
§fn field(&self, __name_param: &str) -> Option<&(dyn Reflect + 'static)>
fn field(&self, __name_param: &str) -> Option<&(dyn Reflect + 'static)>
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fn field_at(&self, __index_param: usize) -> Option<&(dyn Reflect + 'static)>
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__index_param: usize
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fn field_at_mut( &mut self, __index_param: usize ) -> Option<&mut (dyn Reflect + 'static)>
Returns a mutable reference to the value of the field (in the current variant) at the given index.
§fn index_of(&self, __name_param: &str) -> Option<usize>
fn index_of(&self, __name_param: &str) -> Option<usize>
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fn name_at(&self, __index_param: usize) -> Option<&str>
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fn variant_name(&self) -> &str
The name of the current variant.
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fn variant_index(&self) -> usize
The index of the current variant.
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fn variant_type(&self) -> VariantType
The type of the current variant.
fn clone_dynamic(&self) -> DynamicEnum
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Returns true if the current variant’s type matches the given one.
§fn variant_path(&self) -> String
fn variant_path(&self) -> String
Returns the full path to the current variant.
§impl FromReflect for RenderTargetwhere
WindowRef: FromReflect + TypePath,
Handle<Image>: FromReflect + TypePath,
ManualTextureViewHandle: FromReflect + TypePath,
impl FromReflect for RenderTargetwhere WindowRef: FromReflect + TypePath, Handle<Image>: FromReflect + TypePath, ManualTextureViewHandle: FromReflect + TypePath,
§fn from_reflect(__param0: &(dyn Reflect + 'static)) -> Option<RenderTarget>
fn from_reflect(__param0: &(dyn Reflect + 'static)) -> Option<RenderTarget>
Constructs a concrete instance of
Self
from a reflected value.§impl GetTypeRegistration for RenderTargetwhere
WindowRef: FromReflect + TypePath,
Handle<Image>: FromReflect + TypePath,
ManualTextureViewHandle: FromReflect + TypePath,
impl GetTypeRegistration for RenderTargetwhere WindowRef: FromReflect + TypePath, Handle<Image>: FromReflect + TypePath, ManualTextureViewHandle: FromReflect + TypePath,
§impl Reflect for RenderTargetwhere
WindowRef: FromReflect + TypePath,
Handle<Image>: FromReflect + TypePath,
ManualTextureViewHandle: FromReflect + TypePath,
impl Reflect for RenderTargetwhere WindowRef: FromReflect + TypePath, Handle<Image>: FromReflect + TypePath, ManualTextureViewHandle: FromReflect + TypePath,
§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
§fn into_any(self: Box<RenderTarget, Global>) -> Box<dyn Any, Global>
fn into_any(self: Box<RenderTarget, Global>) -> Box<dyn Any, Global>
Returns the value as a
Box<dyn Any>
.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Returns the value as a
&mut dyn Any
.§fn into_reflect(self: Box<RenderTarget, Global>) -> Box<dyn Reflect, Global>
fn into_reflect(self: Box<RenderTarget, Global>) -> Box<dyn Reflect, Global>
Casts this type to a boxed reflected value.
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fn as_reflect(&self) -> &(dyn Reflect + 'static)
Casts this type to a reflected value.
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Casts this type to a mutable reflected value.
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Clones the value as a
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Performs a type-checked assignment of a reflected value to this value. Read more
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fn apply(&mut self, __value_param: &(dyn Reflect + 'static))
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fn reflect_mut(&mut self) -> ReflectMut<'_>
Returns a mutable enumeration of “kinds” of type. Read more
§fn reflect_owned(self: Box<RenderTarget, Global>) -> ReflectOwned
fn reflect_owned(self: Box<RenderTarget, Global>) -> ReflectOwned
Returns an owned enumeration of “kinds” of type. Read more
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fn reflect_hash(&self) -> Option<u64>
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
Debug formatter for the value. Read more
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fn serializable(&self) -> Option<Serializable<'_>>
Returns a serializable version of the value. Read more
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fn is_dynamic(&self) -> bool
Indicates whether or not this type is a dynamic type. Read more
§impl TypePath for RenderTargetwhere
WindowRef: FromReflect + TypePath,
Handle<Image>: FromReflect + TypePath,
ManualTextureViewHandle: FromReflect + TypePath,
impl TypePath for RenderTargetwhere WindowRef: FromReflect + TypePath, Handle<Image>: FromReflect + TypePath, ManualTextureViewHandle: FromReflect + TypePath,
§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
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fn type_ident() -> Option<&'static str>
§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
§impl Typed for RenderTargetwhere
WindowRef: FromReflect + TypePath,
Handle<Image>: FromReflect + TypePath,
ManualTextureViewHandle: FromReflect + TypePath,
impl Typed for RenderTargetwhere WindowRef: FromReflect + TypePath, Handle<Image>: FromReflect + TypePath, ManualTextureViewHandle: FromReflect + TypePath,
Auto Trait Implementations§
impl !RefUnwindSafe for RenderTarget
impl Send for RenderTarget
impl Sync for RenderTarget
impl Unpin for RenderTarget
impl !UnwindSafe for RenderTarget
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§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
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