Struct bevy::prelude::TextureAtlasBuilder
pub struct TextureAtlasBuilder { /* private fields */ }
Expand description
A builder which is used to create a texture atlas from many individual sprites.
Implementations§
§impl TextureAtlasBuilder
impl TextureAtlasBuilder
pub fn initial_size(self, size: Vec2) -> TextureAtlasBuilder
pub fn initial_size(self, size: Vec2) -> TextureAtlasBuilder
Sets the initial size of the atlas in pixels.
pub fn max_size(self, size: Vec2) -> TextureAtlasBuilder
pub fn max_size(self, size: Vec2) -> TextureAtlasBuilder
Sets the max size of the atlas in pixels.
pub fn format(self, format: TextureFormat) -> TextureAtlasBuilder
pub fn format(self, format: TextureFormat) -> TextureAtlasBuilder
Sets the texture format for textures in the atlas.
pub fn auto_format_conversion(
self,
auto_format_conversion: bool
) -> TextureAtlasBuilder
pub fn auto_format_conversion( self, auto_format_conversion: bool ) -> TextureAtlasBuilder
Control whether the added texture should be converted to the atlas format, if different.
pub fn add_texture(&mut self, image_id: AssetId<Image>, texture: &Image)
pub fn add_texture(&mut self, image_id: AssetId<Image>, texture: &Image)
Adds a texture to be copied to the texture atlas.
pub fn padding(self, padding: UVec2) -> TextureAtlasBuilder
pub fn padding(self, padding: UVec2) -> TextureAtlasBuilder
Sets the amount of padding in pixels to add between the textures in the texture atlas.
The x
value provide will be added to the right edge, while the y
value will be added to the bottom edge.
pub fn finish(
self,
textures: &mut Assets<Image>
) -> Result<TextureAtlas, TextureAtlasBuilderError>
pub fn finish( self, textures: &mut Assets<Image> ) -> Result<TextureAtlas, TextureAtlasBuilderError>
Consumes the builder and returns a result with a new texture atlas.
Internally it copies all rectangles from the textures and copies them into a new texture which the texture atlas will use. It is not useful to hold a strong handle to the texture afterwards else it will exist twice in memory.
Errors
If there is not enough space in the atlas texture, an error will be returned. It is then recommended to make a larger sprite sheet.
Trait Implementations§
§impl Debug for TextureAtlasBuilder
impl Debug for TextureAtlasBuilder
§impl Default for TextureAtlasBuilder
impl Default for TextureAtlasBuilder
§fn default() -> TextureAtlasBuilder
fn default() -> TextureAtlasBuilder
Auto Trait Implementations§
impl RefUnwindSafe for TextureAtlasBuilder
impl Send for TextureAtlasBuilder
impl Sync for TextureAtlasBuilder
impl Unpin for TextureAtlasBuilder
impl UnwindSafe for TextureAtlasBuilder
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