pub struct SpotLight {
pub color: Color,
pub intensity: f32,
pub range: f32,
pub radius: f32,
pub shadows_enabled: bool,
pub shadow_depth_bias: f32,
pub shadow_normal_bias: f32,
pub outer_angle: f32,
pub inner_angle: f32,
}
Expand description
A light that emits light in a given direction from a central point.
Behaves like a point light in a perfectly absorbent housing that
shines light only in a given direction. The direction is taken from
the transform, and can be specified with Transform::looking_at
.
Fields§
§color: Color
§intensity: f32
Luminous power in lumens
range: f32
§radius: f32
§shadows_enabled: bool
§shadow_depth_bias: f32
§shadow_normal_bias: f32
A bias applied along the direction of the fragment’s surface normal. It is scaled to the shadow map’s texel size so that it can be small close to the camera and gets larger further away.
outer_angle: f32
Angle defining the distance from the spot light direction to the outer limit
of the light’s cone of effect.
outer_angle
should be < PI / 2.0
.
PI / 2.0
defines a hemispherical spot light, but shadows become very blocky as the angle
approaches this limit.
inner_angle: f32
Angle defining the distance from the spot light direction to the inner limit
of the light’s cone of effect.
Light is attenuated from inner_angle
to outer_angle
to give a smooth falloff.
inner_angle
should be <= outer_angle
Implementations§
§impl SpotLight
impl SpotLight
pub const DEFAULT_SHADOW_DEPTH_BIAS: f32 = 0.0199999996f32
pub const DEFAULT_SHADOW_NORMAL_BIAS: f32 = 1.79999995f32
Trait Implementations§
§impl Component for SpotLightwhere
SpotLight: Send + Sync + 'static,
impl Component for SpotLightwhere SpotLight: Send + Sync + 'static,
§type Storage = TableStorage
type Storage = TableStorage
TableStorage
or SparseStorage
.§impl FromReflect for SpotLightwhere
Color: FromReflect,
f32: FromReflect,
bool: FromReflect,
impl FromReflect for SpotLightwhere Color: FromReflect, f32: FromReflect, bool: FromReflect,
§fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<SpotLight>
fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<SpotLight>
Self
from a reflected value.§impl GetTypeRegistration for SpotLightwhere
Color: FromReflect,
f32: FromReflect,
bool: FromReflect,
impl GetTypeRegistration for SpotLightwhere Color: FromReflect, f32: FromReflect, bool: FromReflect,
§impl Reflect for SpotLightwhere
Color: FromReflect,
f32: FromReflect,
bool: FromReflect,
impl Reflect for SpotLightwhere Color: FromReflect, f32: FromReflect, bool: FromReflect,
§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
§fn into_any(self: Box<SpotLight, Global>) -> Box<dyn Any, Global>
fn into_any(self: Box<SpotLight, Global>) -> Box<dyn Any, Global>
Box<dyn Any>
.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any
.§fn into_reflect(self: Box<SpotLight, Global>) -> Box<dyn Reflect, Global>
fn into_reflect(self: Box<SpotLight, Global>) -> Box<dyn Reflect, Global>
§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
§fn clone_value(&self) -> Box<dyn Reflect, Global>
fn clone_value(&self) -> Box<dyn Reflect, Global>
Reflect
trait object. Read more§fn set(
&mut self,
value: Box<dyn Reflect, Global>
) -> Result<(), Box<dyn Reflect, Global>>
fn set( &mut self, value: Box<dyn Reflect, Global> ) -> Result<(), Box<dyn Reflect, Global>>
§fn apply(&mut self, value: &(dyn Reflect + 'static))
fn apply(&mut self, value: &(dyn Reflect + 'static))
§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
§fn reflect_owned(self: Box<SpotLight, Global>) -> ReflectOwned
fn reflect_owned(self: Box<SpotLight, Global>) -> ReflectOwned
§fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
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fn reflect_hash(&self) -> Option<u64>
§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
§impl Struct for SpotLightwhere
Color: FromReflect,
f32: FromReflect,
bool: FromReflect,
impl Struct for SpotLightwhere Color: FromReflect, f32: FromReflect, bool: FromReflect,
§fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
name
as a &dyn Reflect
.§fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
name
as a
&mut dyn Reflect
.§fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
index
as a
&dyn Reflect
.§fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
index
as a &mut dyn Reflect
.§fn iter_fields(&self) -> FieldIter<'_> ⓘ
fn iter_fields(&self) -> FieldIter<'_> ⓘ
§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
DynamicStruct
.§impl TypePath for SpotLightwhere
Color: FromReflect,
f32: FromReflect,
bool: FromReflect,
impl TypePath for SpotLightwhere Color: FromReflect, f32: FromReflect, bool: FromReflect,
§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
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fn type_ident() -> Option<&'static str>
§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
§impl Typed for SpotLightwhere
Color: FromReflect,
f32: FromReflect,
bool: FromReflect,
impl Typed for SpotLightwhere Color: FromReflect, f32: FromReflect, bool: FromReflect,
impl Copy for SpotLight
Auto Trait Implementations§
impl RefUnwindSafe for SpotLight
impl Send for SpotLight
impl Sync for SpotLight
impl Unpin for SpotLight
impl UnwindSafe for SpotLight
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U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
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. When used in AsBindGroup
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impl<C> Bundle for Cwhere C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )
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