Struct bevy::prelude::GamepadButton
pub struct GamepadButton {
pub gamepad: Gamepad,
pub button_type: GamepadButtonType,
}
Expand description
A button of a Gamepad
.
Usage
It is used as the generic T
value of an Input
and Axis
to create bevy
resources. These
resources store the data of the buttons of a gamepad and can be accessed inside of a system.
Updating
The gamepad button resources are updated inside of the gamepad_button_event_system
.
Fields§
§gamepad: Gamepad
The gamepad on which the button is located on.
The type of the button.
Implementations§
§impl GamepadButton
impl GamepadButton
pub fn new(gamepad: Gamepad, button_type: GamepadButtonType) -> GamepadButton
pub fn new(gamepad: Gamepad, button_type: GamepadButtonType) -> GamepadButton
Creates a new GamepadButton
.
Examples
let gamepad_button = GamepadButton::new(
Gamepad::new(1),
GamepadButtonType::South,
);
Trait Implementations§
§impl Clone for GamepadButton
impl Clone for GamepadButton
§fn clone(&self) -> GamepadButton
fn clone(&self) -> GamepadButton
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for GamepadButton
impl Debug for GamepadButton
§impl<'de> Deserialize<'de> for GamepadButton
impl<'de> Deserialize<'de> for GamepadButton
§fn deserialize<__D>(
__deserializer: __D
) -> Result<GamepadButton, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>( __deserializer: __D ) -> Result<GamepadButton, <__D as Deserializer<'de>>::Error>where __D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
§impl FromReflect for GamepadButtonwhere
Gamepad: FromReflect,
GamepadButtonType: FromReflect,
impl FromReflect for GamepadButtonwhere Gamepad: FromReflect, GamepadButtonType: FromReflect,
§fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<GamepadButton>
fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<GamepadButton>
Constructs a concrete instance of
Self
from a reflected value.§impl GetTypeRegistration for GamepadButtonwhere
Gamepad: FromReflect,
GamepadButtonType: FromReflect,
impl GetTypeRegistration for GamepadButtonwhere Gamepad: FromReflect, GamepadButtonType: FromReflect,
§impl Hash for GamepadButton
impl Hash for GamepadButton
§impl PartialEq<GamepadButton> for GamepadButton
impl PartialEq<GamepadButton> for GamepadButton
§fn eq(&self, other: &GamepadButton) -> bool
fn eq(&self, other: &GamepadButton) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl Reflect for GamepadButtonwhere
Gamepad: FromReflect,
GamepadButtonType: FromReflect,
impl Reflect for GamepadButtonwhere Gamepad: FromReflect, GamepadButtonType: FromReflect,
§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
§fn into_any(self: Box<GamepadButton, Global>) -> Box<dyn Any, Global>
fn into_any(self: Box<GamepadButton, Global>) -> Box<dyn Any, Global>
Returns the value as a
Box<dyn Any>
.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Returns the value as a
&mut dyn Any
.§fn into_reflect(self: Box<GamepadButton, Global>) -> Box<dyn Reflect, Global>
fn into_reflect(self: Box<GamepadButton, Global>) -> Box<dyn Reflect, Global>
Casts this type to a boxed reflected value.
§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
Casts this type to a reflected value.
§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
Casts this type to a mutable reflected value.
§fn clone_value(&self) -> Box<dyn Reflect, Global>
fn clone_value(&self) -> Box<dyn Reflect, Global>
Clones the value as a
Reflect
trait object. Read more§fn set(
&mut self,
value: Box<dyn Reflect, Global>
) -> Result<(), Box<dyn Reflect, Global>>
fn set( &mut self, value: Box<dyn Reflect, Global> ) -> Result<(), Box<dyn Reflect, Global>>
Performs a type-checked assignment of a reflected value to this value. Read more
§fn apply(&mut self, value: &(dyn Reflect + 'static))
fn apply(&mut self, value: &(dyn Reflect + 'static))
Applies a reflected value to this value. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>
Returns an enumeration of “kinds” of type. Read more
§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Returns a mutable enumeration of “kinds” of type. Read more
§fn reflect_owned(self: Box<GamepadButton, Global>) -> ReflectOwned
fn reflect_owned(self: Box<GamepadButton, Global>) -> ReflectOwned
Returns an owned enumeration of “kinds” of type. Read more
§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
Returns a hash of the value (which includes the type). Read more
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fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
Returns a “partial equality” comparison result. Read more
§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
Debug formatter for the value. Read more
§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
Returns a serializable version of the value. Read more
§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Indicates whether or not this type is a dynamic type. Read more
§impl Serialize for GamepadButton
impl Serialize for GamepadButton
§fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>( &self, __serializer: __S ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where __S: Serializer,
Serialize this value into the given Serde serializer. Read more
§impl Struct for GamepadButtonwhere
Gamepad: FromReflect,
GamepadButtonType: FromReflect,
impl Struct for GamepadButtonwhere Gamepad: FromReflect, GamepadButtonType: FromReflect,
§fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
Returns a reference to the value of the field named
name
as a &dyn Reflect
.§fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
Returns a mutable reference to the value of the field named
name
as a
&mut dyn Reflect
.§fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
Returns a reference to the value of the field with index
index
as a
&dyn Reflect
.§fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
Returns a mutable reference to the value of the field with index
index
as a &mut dyn Reflect
.§fn iter_fields(&self) -> FieldIter<'_> ⓘ
fn iter_fields(&self) -> FieldIter<'_> ⓘ
Returns an iterator over the values of the reflectable fields for this struct.
§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
Clones the struct into a
DynamicStruct
.§impl TypePath for GamepadButtonwhere
Gamepad: FromReflect,
GamepadButtonType: FromReflect,
impl TypePath for GamepadButtonwhere Gamepad: FromReflect, GamepadButtonType: FromReflect,
§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Returns a short, pretty-print enabled path to the type. Read more
§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
§impl Typed for GamepadButtonwhere
Gamepad: FromReflect,
GamepadButtonType: FromReflect,
impl Typed for GamepadButtonwhere Gamepad: FromReflect, GamepadButtonType: FromReflect,
impl Copy for GamepadButton
impl Eq for GamepadButton
impl StructuralEq for GamepadButton
impl StructuralPartialEq for GamepadButton
Auto Trait Implementations§
impl RefUnwindSafe for GamepadButton
impl Send for GamepadButton
impl Sync for GamepadButton
impl Unpin for GamepadButton
impl UnwindSafe for GamepadButton
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