Struct bevy::prelude::EntityWorldMut
pub struct EntityWorldMut<'w> { /* private fields */ }
Expand description
A mutable reference to a particular Entity
, and the entire world.
This is essentially a performance-optimized (Entity, &mut World)
tuple,
which caches the EntityLocation
to reduce duplicate lookups.
Since this type provides mutable access to the entire world, only one
EntityWorldMut
can exist at a time for a given world.
See also EntityMut
, which allows disjoint mutable access to multiple
entities at once. Unlike EntityMut
, this type allows adding and
removing components, and despawning the entity.
Implementations§
§impl<'w> EntityWorldMut<'w>
impl<'w> EntityWorldMut<'w>
pub fn location(&self) -> EntityLocation
pub fn location(&self) -> EntityLocation
Gets metadata indicating the location where the current entity is stored.
pub fn contains<T>(&self) -> boolwhere
T: Component,
pub fn contains<T>(&self) -> boolwhere T: Component,
Returns true
if the current entity has a component of type T
.
Otherwise, this returns false
.
Notes
If you do not know the concrete type of a component, consider using
Self::contains_id
or Self::contains_type_id
.
pub fn contains_id(&self, component_id: ComponentId) -> bool
pub fn contains_id(&self, component_id: ComponentId) -> bool
Returns true
if the current entity has a component identified by component_id
.
Otherwise, this returns false.
Notes
- If you know the concrete type of the component, you should prefer
Self::contains
. - If you know the component’s
TypeId
but not itsComponentId
, consider usingSelf::contains_type_id
.
pub fn contains_type_id(&self, type_id: TypeId) -> bool
pub fn contains_type_id(&self, type_id: TypeId) -> bool
Returns true
if the current entity has a component with the type identified by type_id
.
Otherwise, this returns false.
Notes
- If you know the concrete type of the component, you should prefer
Self::contains
. - If you have a
ComponentId
instead of aTypeId
, consider usingSelf::contains_id
.
pub fn get<T>(&self) -> Option<&T>where
T: Component,
pub fn get<T>(&self) -> Option<&T>where T: Component,
Gets access to the component of type T
for the current entity.
Returns None
if the entity does not have a component of type T
.
pub fn get_ref<T>(&self) -> Option<Ref<'_, T>>where
T: Component,
pub fn get_ref<T>(&self) -> Option<Ref<'_, T>>where T: Component,
Gets access to the component of type T
for the current entity,
including change detection information as a Ref
.
Returns None
if the entity does not have a component of type T
.
pub fn get_mut<T>(&mut self) -> Option<Mut<'_, T>>where
T: Component,
pub fn get_mut<T>(&mut self) -> Option<Mut<'_, T>>where T: Component,
Gets mutable access to the component of type T
for the current entity.
Returns None
if the entity does not have a component of type T
.
pub fn get_change_ticks<T>(&self) -> Option<ComponentTicks>where
T: Component,
pub fn get_change_ticks<T>(&self) -> Option<ComponentTicks>where T: Component,
Retrieves the change ticks for the given component. This can be useful for implementing change detection in custom runtimes.
pub fn get_change_ticks_by_id(
&self,
component_id: ComponentId
) -> Option<ComponentTicks>
pub fn get_change_ticks_by_id( &self, component_id: ComponentId ) -> Option<ComponentTicks>
Retrieves the change ticks for the given ComponentId
. This can be useful for implementing change
detection in custom runtimes.
You should prefer to use the typed API EntityWorldMut::get_change_ticks
where possible and only
use this in cases where the actual component types are not known at
compile time.
pub fn get_by_id(&self, component_id: ComponentId) -> Option<Ptr<'_, Aligned>>
pub fn get_by_id(&self, component_id: ComponentId) -> Option<Ptr<'_, Aligned>>
Gets the component of the given ComponentId
from the entity.
You should prefer to use the typed API EntityWorldMut::get
where possible and only
use this in cases where the actual component types are not known at
compile time.
Unlike EntityWorldMut::get
, this returns a raw pointer to the component,
which is only valid while the EntityWorldMut
is alive.
pub fn get_mut_by_id(
&mut self,
component_id: ComponentId
) -> Option<MutUntyped<'_>>
pub fn get_mut_by_id( &mut self, component_id: ComponentId ) -> Option<MutUntyped<'_>>
Gets a MutUntyped
of the component of the given ComponentId
from the entity.
You should prefer to use the typed API EntityWorldMut::get_mut
where possible and only
use this in cases where the actual component types are not known at
compile time.
Unlike EntityWorldMut::get_mut
, this returns a raw pointer to the component,
which is only valid while the EntityWorldMut
is alive.
pub fn insert<T>(&mut self, bundle: T) -> &mut EntityWorldMut<'w>where
T: Bundle,
pub fn insert<T>(&mut self, bundle: T) -> &mut EntityWorldMut<'w>where T: Bundle,
Adds a Bundle
of components to the entity.
This will overwrite any previous value(s) of the same component type.
pub unsafe fn insert_by_id(
&mut self,
component_id: ComponentId,
component: OwningPtr<'_, Aligned>
) -> &mut EntityWorldMut<'w>
pub unsafe fn insert_by_id( &mut self, component_id: ComponentId, component: OwningPtr<'_, Aligned> ) -> &mut EntityWorldMut<'w>
Inserts a dynamic Component
into the entity.
This will overwrite any previous value(s) of the same component type.
You should prefer to use the typed API EntityWorldMut::insert
where possible.
Safety
ComponentId
must be from the same world asEntityWorldMut
OwningPtr
must be a valid reference to the type represented byComponentId
pub unsafe fn insert_by_ids<'a, I>(
&mut self,
component_ids: &[ComponentId],
iter_components: I
) -> &mut EntityWorldMut<'w>where
I: Iterator<Item = OwningPtr<'a, Aligned>>,
pub unsafe fn insert_by_ids<'a, I>( &mut self, component_ids: &[ComponentId], iter_components: I ) -> &mut EntityWorldMut<'w>where I: Iterator<Item = OwningPtr<'a, Aligned>>,
Inserts a dynamic Bundle
into the entity.
This will overwrite any previous value(s) of the same component type.
You should prefer to use the typed API EntityWorldMut::insert
where possible.
If your Bundle
only has one component, use the cached API EntityWorldMut::insert_by_id
.
If possible, pass a sorted slice of ComponentId
to maximize caching potential.
Safety
- Each
ComponentId
must be from the same world asEntityWorldMut
- Each
OwningPtr
must be a valid reference to the type represented byComponentId
pub fn take<T>(&mut self) -> Option<T>where
T: Bundle,
pub fn take<T>(&mut self) -> Option<T>where T: Bundle,
Removes all components in the Bundle
from the entity and returns their previous values.
Note: If the entity does not have every component in the bundle, this method will not remove any of them.
pub fn remove<T>(&mut self) -> &mut EntityWorldMut<'w>where
T: Bundle,
pub fn remove<T>(&mut self) -> &mut EntityWorldMut<'w>where T: Bundle,
Removes any components in the Bundle
from the entity.
pub fn despawn(self)
pub fn despawn(self)
Despawns the current entity.
pub unsafe fn world_mut(&mut self) -> &mut World
pub unsafe fn world_mut(&mut self) -> &mut World
Returns this entity’s world.
See EntityWorldMut::world_scope
or EntityWorldMut::into_world_mut
for a safe alternative.
Safety
Caller must not modify the world in a way that changes the current entity’s location
If the caller does do something that could change the location, self.update_location()
must be called before using any other methods on this EntityWorldMut
.
pub fn into_world_mut(self) -> &'w mut World
pub fn into_world_mut(self) -> &'w mut World
Returns this entity’s World
, consuming itself.
pub fn world_scope<U>(&mut self, f: impl FnOnce(&mut World) -> U) -> U
pub fn world_scope<U>(&mut self, f: impl FnOnce(&mut World) -> U) -> U
Gives mutable access to this entity’s World
in a temporary scope.
This is a safe alternative to using EntityWorldMut::world_mut
.
Examples
#[derive(Resource, Default, Clone, Copy)]
struct R(u32);
// This closure gives us temporary access to the world.
let new_r = entity.world_scope(|world: &mut World| {
// Mutate the world while we have access to it.
let mut r = world.resource_mut::<R>();
r.0 += 1;
// Return a value from the world before giving it back to the `EntityWorldMut`.
*r
});
pub fn update_location(&mut self)
pub fn update_location(&mut self)
Updates the internal entity location to match the current location in the internal
World
.
This is only required when using the unsafe function EntityWorldMut::world_mut
,
which enables the location to change.
pub fn entry<T, 'a>(&'a mut self) -> Entry<'w, 'a, T>where
T: Component,
pub fn entry<T, 'a>(&'a mut self) -> Entry<'w, 'a, T>where T: Component,
Gets an Entry into the world for this entity and component for in-place manipulation.
The type parameter specifies which component to get.
Examples
#[derive(Component, Default, Clone, Copy, Debug, PartialEq)]
struct Comp(u32);
let mut entity = world.spawn_empty();
entity.entry().or_insert_with(|| Comp(4));
assert_eq!(world.query::<&Comp>().single(&world).0, 4);
entity.entry::<Comp>().and_modify(|mut c| c.0 += 1);
assert_eq!(world.query::<&Comp>().single(&world).0, 5);
Trait Implementations§
§impl<'w> BuildWorldChildren for EntityWorldMut<'w>
impl<'w> BuildWorldChildren for EntityWorldMut<'w>
§fn with_children(
&mut self,
spawn_children: impl FnOnce(&mut WorldChildBuilder<'_>)
) -> &mut EntityWorldMut<'w>
fn with_children( &mut self, spawn_children: impl FnOnce(&mut WorldChildBuilder<'_>) ) -> &mut EntityWorldMut<'w>
WorldChildBuilder
.§fn add_child(&mut self, child: Entity) -> &mut EntityWorldMut<'w>
fn add_child(&mut self, child: Entity) -> &mut EntityWorldMut<'w>
§fn push_children(&mut self, children: &[Entity]) -> &mut EntityWorldMut<'w>
fn push_children(&mut self, children: &[Entity]) -> &mut EntityWorldMut<'w>
§fn insert_children(
&mut self,
index: usize,
children: &[Entity]
) -> &mut EntityWorldMut<'w>
fn insert_children( &mut self, index: usize, children: &[Entity] ) -> &mut EntityWorldMut<'w>
§fn remove_children(&mut self, children: &[Entity]) -> &mut EntityWorldMut<'w>
fn remove_children(&mut self, children: &[Entity]) -> &mut EntityWorldMut<'w>
§fn set_parent(&mut self, parent: Entity) -> &mut EntityWorldMut<'w>
fn set_parent(&mut self, parent: Entity) -> &mut EntityWorldMut<'w>
§fn remove_parent(&mut self) -> &mut EntityWorldMut<'w>
fn remove_parent(&mut self) -> &mut EntityWorldMut<'w>
§fn clear_children(&mut self) -> &mut EntityWorldMut<'w>
fn clear_children(&mut self) -> &mut EntityWorldMut<'w>
Children
component will be removed if it exists, otherwise this does nothing.§fn replace_children(&mut self, children: &[Entity]) -> &mut EntityWorldMut<'w>
fn replace_children(&mut self, children: &[Entity]) -> &mut EntityWorldMut<'w>
§impl<'w> DespawnRecursiveExt for EntityWorldMut<'w>
impl<'w> DespawnRecursiveExt for EntityWorldMut<'w>
§fn despawn_recursive(self)
fn despawn_recursive(self)
Despawns the provided entity and its children.
§fn despawn_descendants(&mut self) -> &mut EntityWorldMut<'w>
fn despawn_descendants(&mut self) -> &mut EntityWorldMut<'w>
§impl<'a> From<&'a EntityWorldMut<'_>> for EntityRef<'a>
impl<'a> From<&'a EntityWorldMut<'_>> for EntityRef<'a>
§fn from(value: &'a EntityWorldMut<'_>) -> EntityRef<'a>
fn from(value: &'a EntityWorldMut<'_>) -> EntityRef<'a>
§impl<'a> From<&'a mut EntityWorldMut<'_>> for EntityMut<'a>
impl<'a> From<&'a mut EntityWorldMut<'_>> for EntityMut<'a>
§fn from(value: &'a mut EntityWorldMut<'_>) -> EntityMut<'a>
fn from(value: &'a mut EntityWorldMut<'_>) -> EntityMut<'a>
§impl<'w> From<EntityWorldMut<'w>> for EntityMut<'w>
impl<'w> From<EntityWorldMut<'w>> for EntityMut<'w>
§fn from(value: EntityWorldMut<'w>) -> EntityMut<'w>
fn from(value: EntityWorldMut<'w>) -> EntityMut<'w>
§impl<'w> From<EntityWorldMut<'w>> for EntityRef<'w>
impl<'w> From<EntityWorldMut<'w>> for EntityRef<'w>
§fn from(entity_mut: EntityWorldMut<'w>) -> EntityRef<'w>
fn from(entity_mut: EntityWorldMut<'w>) -> EntityRef<'w>
Auto Trait Implementations§
impl<'w> !RefUnwindSafe for EntityWorldMut<'w>
impl<'w> Send for EntityWorldMut<'w>
impl<'w> Sync for EntityWorldMut<'w>
impl<'w> Unpin for EntityWorldMut<'w>
impl<'w> !UnwindSafe for EntityWorldMut<'w>
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§impl<T> Downcast for Twhere
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