pub struct Camera3d {
pub clear_color: ClearColorConfig,
pub depth_load_op: Camera3dDepthLoadOp,
pub depth_texture_usages: Camera3dDepthTextureUsage,
pub screen_space_specular_transmission_steps: usize,
pub screen_space_specular_transmission_quality: ScreenSpaceTransmissionQuality,
}
Expand description
Configuration for the “main 3d render graph”.
Fields§
§clear_color: ClearColorConfig
The clear color operation to perform for the main 3d pass.
depth_load_op: Camera3dDepthLoadOp
The depth clear operation to perform for the main 3d pass.
depth_texture_usages: Camera3dDepthTextureUsage
The texture usages for the depth texture created for the main 3d pass.
screen_space_specular_transmission_steps: usize
How many individual steps should be performed in the Transmissive3d
pass.
Roughly corresponds to how many “layers of transparency” are rendered for screen space
specular transmissive objects. Each step requires making one additional
texture copy, so it’s recommended to keep this number to a resonably low value. Defaults to 1
.
Notes
- No copies will be performed if there are no transmissive materials currently being rendered, regardless of this setting.
- Setting this to
0
disables the screen-space refraction effect entirely, and falls back to refracting only the environment map light’s texture. - If set to more than
0
, any opaqueclear_color
will obscure the environment map light’s texture, preventing it from being visible “through” transmissive materials. If you’d like to still have the environment map show up in your refractions, you can set the clear color’s alpha to0.0
. Keep in mind that depending on the platform and your window settings, this may cause the window to become transparent.
screen_space_specular_transmission_quality: ScreenSpaceTransmissionQuality
The quality of the screen space specular transmission blur effect, applied to whatever’s “behind” transmissive
objects when their roughness
is greater than 0.0
.
Higher qualities are more GPU-intensive.
Note: You can get better-looking results at any quality level by enabling TAA. See: TemporalAntiAliasPlugin
.
Trait Implementations§
§impl Component for Camera3dwhere
Camera3d: Send + Sync + 'static,
impl Component for Camera3dwhere Camera3d: Send + Sync + 'static,
§type Storage = TableStorage
type Storage = TableStorage
TableStorage
or SparseStorage
.§impl ExtractComponent for Camera3dwhere
Camera3d: Clone,
impl ExtractComponent for Camera3dwhere Camera3d: Clone,
§type Query = &'static Camera3d
type Query = &'static Camera3d
ReadOnlyWorldQueryData
to fetch the components to extract.§fn extract_component(
item: <<Camera3d as ExtractComponent>::Query as WorldQuery>::Item<'_>
) -> Option<<Camera3d as ExtractComponent>::Out>
fn extract_component( item: <<Camera3d as ExtractComponent>::Query as WorldQuery>::Item<'_> ) -> Option<<Camera3d as ExtractComponent>::Out>
§impl FromReflect for Camera3dwhere
ClearColorConfig: FromReflect,
Camera3dDepthLoadOp: FromReflect,
Camera3dDepthTextureUsage: FromReflect,
usize: FromReflect,
ScreenSpaceTransmissionQuality: FromReflect,
impl FromReflect for Camera3dwhere ClearColorConfig: FromReflect, Camera3dDepthLoadOp: FromReflect, Camera3dDepthTextureUsage: FromReflect, usize: FromReflect, ScreenSpaceTransmissionQuality: FromReflect,
§fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<Camera3d>
fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<Camera3d>
Self
from a reflected value.§impl GetTypeRegistration for Camera3dwhere
ClearColorConfig: FromReflect,
Camera3dDepthLoadOp: FromReflect,
Camera3dDepthTextureUsage: FromReflect,
usize: FromReflect,
ScreenSpaceTransmissionQuality: FromReflect,
impl GetTypeRegistration for Camera3dwhere ClearColorConfig: FromReflect, Camera3dDepthLoadOp: FromReflect, Camera3dDepthTextureUsage: FromReflect, usize: FromReflect, ScreenSpaceTransmissionQuality: FromReflect,
§impl Reflect for Camera3dwhere
ClearColorConfig: FromReflect,
Camera3dDepthLoadOp: FromReflect,
Camera3dDepthTextureUsage: FromReflect,
usize: FromReflect,
ScreenSpaceTransmissionQuality: FromReflect,
impl Reflect for Camera3dwhere ClearColorConfig: FromReflect, Camera3dDepthLoadOp: FromReflect, Camera3dDepthTextureUsage: FromReflect, usize: FromReflect, ScreenSpaceTransmissionQuality: FromReflect,
§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
§fn into_any(self: Box<Camera3d, Global>) -> Box<dyn Any, Global>
fn into_any(self: Box<Camera3d, Global>) -> Box<dyn Any, Global>
Box<dyn Any>
.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any
.§fn into_reflect(self: Box<Camera3d, Global>) -> Box<dyn Reflect, Global>
fn into_reflect(self: Box<Camera3d, Global>) -> Box<dyn Reflect, Global>
§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
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fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
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fn clone_value(&self) -> Box<dyn Reflect, Global>
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&mut self,
value: Box<dyn Reflect, Global>
) -> Result<(), Box<dyn Reflect, Global>>
fn set( &mut self, value: Box<dyn Reflect, Global> ) -> Result<(), Box<dyn Reflect, Global>>
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fn apply(&mut self, value: &(dyn Reflect + 'static))
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fn reflect_ref(&self) -> ReflectRef<'_>
§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
§fn reflect_owned(self: Box<Camera3d, Global>) -> ReflectOwned
fn reflect_owned(self: Box<Camera3d, Global>) -> ReflectOwned
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fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
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fn serializable(&self) -> Option<Serializable<'_>>
§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
§impl Struct for Camera3dwhere
ClearColorConfig: FromReflect,
Camera3dDepthLoadOp: FromReflect,
Camera3dDepthTextureUsage: FromReflect,
usize: FromReflect,
ScreenSpaceTransmissionQuality: FromReflect,
impl Struct for Camera3dwhere ClearColorConfig: FromReflect, Camera3dDepthLoadOp: FromReflect, Camera3dDepthTextureUsage: FromReflect, usize: FromReflect, ScreenSpaceTransmissionQuality: FromReflect,
§fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
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as a &dyn Reflect
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fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
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fn clone_dynamic(&self) -> DynamicStruct
DynamicStruct
.§impl TypePath for Camera3dwhere
ClearColorConfig: FromReflect,
Camera3dDepthLoadOp: FromReflect,
Camera3dDepthTextureUsage: FromReflect,
usize: FromReflect,
ScreenSpaceTransmissionQuality: FromReflect,
impl TypePath for Camera3dwhere ClearColorConfig: FromReflect, Camera3dDepthLoadOp: FromReflect, Camera3dDepthTextureUsage: FromReflect, usize: FromReflect, ScreenSpaceTransmissionQuality: FromReflect,
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fn short_type_path() -> &'static str
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fn type_ident() -> Option<&'static str>
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fn crate_name() -> Option<&'static str>
Auto Trait Implementations§
impl RefUnwindSafe for Camera3d
impl Send for Camera3d
impl Sync for Camera3d
impl Unpin for Camera3d
impl UnwindSafe for Camera3d
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