Struct bevy::pbr::wireframe::WireframeMaterial

pub struct WireframeMaterial {
    pub color: LinearRgba,
}

Fields§

§color: LinearRgba

Trait Implementations§

§

impl AsBindGroup for WireframeMaterial

§

type Data = ()

Data that will be stored alongside the “prepared” bind group.
§

fn label() -> Option<&'static str>

label
§

fn unprepared_bind_group( &self, layout: &BindGroupLayout, render_device: &RenderDevice, images: &RenderAssets<GpuImage>, fallback_image: &FallbackImage, ) -> Result<UnpreparedBindGroup<<WireframeMaterial as AsBindGroup>::Data>, AsBindGroupError>

Returns a vec of (binding index, OwnedBindingResource). In cases where OwnedBindingResource is not available (as for bindless texture arrays currently), an implementor may define as_bind_group directly. This may prevent certain features from working correctly.
§

fn bind_group_layout_entries( render_device: &RenderDevice, ) -> Vec<BindGroupLayoutEntry>

Returns a vec of bind group layout entries
§

fn as_bind_group( &self, layout: &BindGroupLayout, render_device: &RenderDevice, images: &RenderAssets<GpuImage>, fallback_image: &FallbackImage, ) -> Result<PreparedBindGroup<Self::Data>, AsBindGroupError>

Creates a bind group for self matching the layout defined in AsBindGroup::bind_group_layout.
§

fn bind_group_layout(render_device: &RenderDevice) -> BindGroupLayout
where Self: Sized,

Creates the bind group layout matching all bind groups returned by AsBindGroup::as_bind_group
§

impl Clone for WireframeMaterial

§

fn clone(&self) -> WireframeMaterial

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
§

impl Debug for WireframeMaterial

§

fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
§

impl Default for WireframeMaterial

§

fn default() -> WireframeMaterial

Returns the “default value” for a type. Read more
§

impl Material for WireframeMaterial

§

fn fragment_shader() -> ShaderRef

Returns this material’s fragment shader. If ShaderRef::Default is returned, the default mesh fragment shader will be used.
§

fn specialize( _pipeline: &MaterialPipeline<WireframeMaterial>, descriptor: &mut RenderPipelineDescriptor, _layout: &MeshVertexBufferLayoutRef, _key: MaterialPipelineKey<WireframeMaterial>, ) -> Result<(), SpecializedMeshPipelineError>

Customizes the default RenderPipelineDescriptor for a specific entity using the entity’s MaterialPipelineKey and MeshVertexBufferLayoutRef as input.
§

fn vertex_shader() -> ShaderRef

Returns this material’s vertex shader. If ShaderRef::Default is returned, the default mesh vertex shader will be used.
§

fn alpha_mode(&self) -> AlphaMode

Returns this material’s AlphaMode. Defaults to AlphaMode::Opaque.
§

fn opaque_render_method(&self) -> OpaqueRendererMethod

Returns if this material should be rendered by the deferred or forward renderer. for AlphaMode::Opaque or AlphaMode::Mask materials. If OpaqueRendererMethod::Auto, it will default to what is selected in the DefaultOpaqueRendererMethod resource.
§

fn depth_bias(&self) -> f32

Add a bias to the view depth of the mesh which can be used to force a specific render order. for meshes with similar depth, to avoid z-fighting. The bias is in depth-texture units so large values may be needed to overcome small depth differences.
§

fn reads_view_transmission_texture(&self) -> bool

Returns whether the material would like to read from ViewTransmissionTexture. Read more
§

fn prepass_vertex_shader() -> ShaderRef

Returns this material’s prepass vertex shader. If ShaderRef::Default is returned, the default prepass vertex shader will be used. Read more
§

fn prepass_fragment_shader() -> ShaderRef

Returns this material’s prepass fragment shader. If ShaderRef::Default is returned, the default prepass fragment shader will be used. Read more
§

fn deferred_vertex_shader() -> ShaderRef

Returns this material’s deferred vertex shader. If ShaderRef::Default is returned, the default deferred vertex shader will be used.
§

fn deferred_fragment_shader() -> ShaderRef

Returns this material’s deferred fragment shader. If ShaderRef::Default is returned, the default deferred fragment shader will be used.
§

fn meshlet_mesh_fragment_shader() -> ShaderRef

Available on crate feature meshlet only.
Returns this material’s crate::meshlet::MeshletMesh fragment shader. If ShaderRef::Default is returned, the default meshlet mesh fragment shader will be used. Read more
§

fn meshlet_mesh_prepass_fragment_shader() -> ShaderRef

Available on crate feature meshlet only.
Returns this material’s crate::meshlet::MeshletMesh prepass fragment shader. If ShaderRef::Default is returned, the default meshlet mesh prepass fragment shader will be used. Read more
§

fn meshlet_mesh_deferred_fragment_shader() -> ShaderRef

Available on crate feature meshlet only.
Returns this material’s crate::meshlet::MeshletMesh deferred fragment shader. If ShaderRef::Default is returned, the default meshlet mesh deferred fragment shader will be used. Read more
§

impl TypePath for WireframeMaterial

§

fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
§

fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
§

fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
§

fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
§

fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
§

impl VisitAssetDependencies for WireframeMaterial

§

fn visit_dependencies(&self, visit: &mut impl FnMut(UntypedAssetId))

§

impl Asset for WireframeMaterial

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for T
where T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
§

impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

§

fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
§

impl<A> AssetContainer for A
where A: Asset,

§

fn insert(self: Box<A>, id: UntypedAssetId, world: &mut World)

§

fn asset_type_name(&self) -> &'static str

source§

impl<T> Borrow<T> for T
where T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
§

impl<T> Downcast<T> for T

§

fn downcast(&self) -> &T

§

impl<T> Downcast for T
where T: Any,

§

fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
§

fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
§

fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
§

impl<T> DowncastSync for T
where T: Any + Send + Sync,

§

fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Send + Sync>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
§

impl<T> DynamicTypePath for T
where T: TypePath,

source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

§

impl<S> FromSample<S> for S

§

fn from_sample_(s: S) -> S

§

impl<T> FromWorld for T
where T: Default,

§

fn from_world(_world: &mut World) -> T

Creates Self using data from the given World.
§

impl<T> Instrument for T

§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
source§

impl<T, U> Into<U> for T
where U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T> IntoEither for T

source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
§

impl<F, T> IntoSample<T> for F
where T: FromSample<F>,

§

fn into_sample(self) -> T

§

impl<T> NoneValue for T
where T: Default,

§

type NoneType = T

§

fn null_value() -> T

The none-equivalent value.
§

impl<T> Pointable for T

§

const ALIGN: usize = _

The alignment of pointer.
§

type Init = T

The type for initializers.
§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
source§

impl<R, P> ReadPrimitive<R> for P
where R: Read + ReadEndian<P>, P: Default,

source§

fn read_from_little_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_little_endian().
source§

fn read_from_big_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_big_endian().
source§

fn read_from_native_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_native_endian().
source§

impl<T> Same for T

§

type Output = T

Should always be Self
source§

impl<T> ToOwned for T
where T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
§

impl<T, U> ToSample<U> for T
where U: FromSample<T>,

§

fn to_sample_(self) -> U

source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
§

impl<T> TypeData for T
where T: 'static + Send + Sync + Clone,

§

fn clone_type_data(&self) -> Box<dyn TypeData>

§

impl<T> Upcast<T> for T

§

fn upcast(&self) -> Option<&T>

§

impl<V, T> VZip<V> for T
where V: MultiLane<T>,

§

fn vzip(self) -> V

§

impl<T> WithSubscriber for T

§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
§

impl<T> ConditionalSend for T
where T: Send,

§

impl<S, T> Duplex<S> for T
where T: FromSample<S> + ToSample<S>,

§

impl<T> Settings for T
where T: 'static + Send + Sync,

§

impl<T> WasmNotSend for T
where T: Send,

§

impl<T> WasmNotSendSync for T
where T: WasmNotSend + WasmNotSync,

§

impl<T> WasmNotSync for T
where T: Sync,