Struct bevy::pbr::PrepassPipeline
pub struct PrepassPipeline<M>where
M: Material,{
pub view_layout_motion_vectors: BindGroupLayout,
pub view_layout_no_motion_vectors: BindGroupLayout,
pub mesh_layouts: MeshLayouts,
pub material_layout: BindGroupLayout,
pub prepass_material_vertex_shader: Option<Handle<Shader>>,
pub prepass_material_fragment_shader: Option<Handle<Shader>>,
pub deferred_material_vertex_shader: Option<Handle<Shader>>,
pub deferred_material_fragment_shader: Option<Handle<Shader>>,
pub material_pipeline: MaterialPipeline<M>,
/* private fields */
}
Fields§
§view_layout_motion_vectors: BindGroupLayout
§view_layout_no_motion_vectors: BindGroupLayout
§mesh_layouts: MeshLayouts
§material_layout: BindGroupLayout
§prepass_material_vertex_shader: Option<Handle<Shader>>
§prepass_material_fragment_shader: Option<Handle<Shader>>
§deferred_material_vertex_shader: Option<Handle<Shader>>
§deferred_material_fragment_shader: Option<Handle<Shader>>
§material_pipeline: MaterialPipeline<M>
Trait Implementations§
§impl<M> FromWorld for PrepassPipeline<M>where
M: Material,
impl<M> FromWorld for PrepassPipeline<M>where M: Material,
§fn from_world(world: &mut World) -> PrepassPipeline<M>
fn from_world(world: &mut World) -> PrepassPipeline<M>
Creates
Self
using data from the given World
.§impl<M> SpecializedMeshPipeline for PrepassPipeline<M>where
M: Material,
<M as AsBindGroup>::Data: PartialEq<<M as AsBindGroup>::Data> + Eq + Hash + Clone,
impl<M> SpecializedMeshPipeline for PrepassPipeline<M>where M: Material, <M as AsBindGroup>::Data: PartialEq<<M as AsBindGroup>::Data> + Eq + Hash + Clone,
type Key = MaterialPipelineKey<M>
fn specialize( &self, key: <PrepassPipeline<M> as SpecializedMeshPipeline>::Key, layout: &Hashed<InnerMeshVertexBufferLayout, FixedState> ) -> Result<RenderPipelineDescriptor, SpecializedMeshPipelineError>
impl<M> Resource for PrepassPipeline<M>where M: Material, PrepassPipeline<M>: Send + Sync + 'static,
Auto Trait Implementations§
impl<M> !RefUnwindSafe for PrepassPipeline<M>
impl<M> Send for PrepassPipeline<M>
impl<M> Sync for PrepassPipeline<M>
impl<M> Unpin for PrepassPipeline<M>where M: Unpin,
impl<M> !UnwindSafe for PrepassPipeline<M>
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T, Global>) -> Rc<dyn Any, Global>
fn into_any_rc(self: Rc<T, Global>) -> Rc<dyn Any, Global>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.