Struct bevy::pbr::MeshPipelineKey

pub struct MeshPipelineKey(/* private fields */);
Expand description

MSAA uses the highest 3 bits for the MSAA log2(sample count) to support up to 128x MSAA.

Implementations§

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impl MeshPipelineKey

pub const NONE: MeshPipelineKey = _

pub const MORPH_TARGETS: MeshPipelineKey = _

pub const HDR: MeshPipelineKey = _

pub const TONEMAP_IN_SHADER: MeshPipelineKey = _

pub const DEBAND_DITHER: MeshPipelineKey = _

pub const DEPTH_PREPASS: MeshPipelineKey = _

pub const NORMAL_PREPASS: MeshPipelineKey = _

pub const DEFERRED_PREPASS: MeshPipelineKey = _

pub const MOTION_VECTOR_PREPASS: MeshPipelineKey = _

pub const MAY_DISCARD: MeshPipelineKey = _

pub const ENVIRONMENT_MAP: MeshPipelineKey = _

pub const SCREEN_SPACE_AMBIENT_OCCLUSION: MeshPipelineKey = _

pub const DEPTH_CLAMP_ORTHO: MeshPipelineKey = _

pub const TEMPORAL_JITTER: MeshPipelineKey = _

pub const READS_VIEW_TRANSMISSION_TEXTURE: MeshPipelineKey = _

pub const LIGHTMAPPED: MeshPipelineKey = _

pub const IRRADIANCE_VOLUME: MeshPipelineKey = _

pub const VISIBILITY_RANGE_DITHER: MeshPipelineKey = _

pub const SCREEN_SPACE_REFLECTIONS: MeshPipelineKey = _

pub const HAS_PREVIOUS_SKIN: MeshPipelineKey = _

pub const HAS_PREVIOUS_MORPH: MeshPipelineKey = _

pub const LAST_FLAG: MeshPipelineKey = _

pub const MSAA_RESERVED_BITS: MeshPipelineKey = _

pub const BLEND_RESERVED_BITS: MeshPipelineKey = _

pub const BLEND_OPAQUE: MeshPipelineKey = _

pub const BLEND_PREMULTIPLIED_ALPHA: MeshPipelineKey = _

pub const BLEND_MULTIPLY: MeshPipelineKey = _

pub const BLEND_ALPHA: MeshPipelineKey = _

pub const BLEND_ALPHA_TO_COVERAGE: MeshPipelineKey = _

pub const TONEMAP_METHOD_RESERVED_BITS: MeshPipelineKey = _

pub const TONEMAP_METHOD_NONE: MeshPipelineKey = _

pub const TONEMAP_METHOD_REINHARD: MeshPipelineKey = _

pub const TONEMAP_METHOD_REINHARD_LUMINANCE: MeshPipelineKey = _

pub const TONEMAP_METHOD_ACES_FITTED: MeshPipelineKey = _

pub const TONEMAP_METHOD_AGX: MeshPipelineKey = _

pub const TONEMAP_METHOD_SOMEWHAT_BORING_DISPLAY_TRANSFORM: MeshPipelineKey = _

pub const TONEMAP_METHOD_TONY_MC_MAPFACE: MeshPipelineKey = _

pub const TONEMAP_METHOD_BLENDER_FILMIC: MeshPipelineKey = _

pub const SHADOW_FILTER_METHOD_RESERVED_BITS: MeshPipelineKey = _

pub const SHADOW_FILTER_METHOD_HARDWARE_2X2: MeshPipelineKey = _

pub const SHADOW_FILTER_METHOD_GAUSSIAN: MeshPipelineKey = _

pub const SHADOW_FILTER_METHOD_TEMPORAL: MeshPipelineKey = _

pub const VIEW_PROJECTION_RESERVED_BITS: MeshPipelineKey = _

pub const VIEW_PROJECTION_NONSTANDARD: MeshPipelineKey = _

pub const VIEW_PROJECTION_PERSPECTIVE: MeshPipelineKey = _

pub const VIEW_PROJECTION_ORTHOGRAPHIC: MeshPipelineKey = _

pub const VIEW_PROJECTION_RESERVED: MeshPipelineKey = _

pub const SCREEN_SPACE_SPECULAR_TRANSMISSION_RESERVED_BITS: MeshPipelineKey = _

pub const SCREEN_SPACE_SPECULAR_TRANSMISSION_LOW: MeshPipelineKey = _

pub const SCREEN_SPACE_SPECULAR_TRANSMISSION_MEDIUM: MeshPipelineKey = _

pub const SCREEN_SPACE_SPECULAR_TRANSMISSION_HIGH: MeshPipelineKey = _

pub const SCREEN_SPACE_SPECULAR_TRANSMISSION_ULTRA: MeshPipelineKey = _

pub const ALL_RESERVED_BITS: MeshPipelineKey = _

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impl MeshPipelineKey

pub const fn empty() -> MeshPipelineKey

Get a flags value with all bits unset.

pub const fn all() -> MeshPipelineKey

Get a flags value with all known bits set.

pub const fn bits(&self) -> u64

Get the underlying bits value.

The returned value is exactly the bits set in this flags value.

pub const fn from_bits(bits: u64) -> Option<MeshPipelineKey>

Convert from a bits value.

This method will return None if any unknown bits are set.

pub const fn from_bits_truncate(bits: u64) -> MeshPipelineKey

Convert from a bits value, unsetting any unknown bits.

pub const fn from_bits_retain(bits: u64) -> MeshPipelineKey

Convert from a bits value exactly.

pub fn from_name(name: &str) -> Option<MeshPipelineKey>

Get a flags value with the bits of a flag with the given name set.

This method will return None if name is empty or doesn’t correspond to any named flag.

pub const fn is_empty(&self) -> bool

Whether all bits in this flags value are unset.

pub const fn is_all(&self) -> bool

Whether all known bits in this flags value are set.

pub const fn intersects(&self, other: MeshPipelineKey) -> bool

Whether any set bits in a source flags value are also set in a target flags value.

pub const fn contains(&self, other: MeshPipelineKey) -> bool

Whether all set bits in a source flags value are also set in a target flags value.

pub fn insert(&mut self, other: MeshPipelineKey)

The bitwise or (|) of the bits in two flags values.

pub fn remove(&mut self, other: MeshPipelineKey)

The intersection of a source flags value with the complement of a target flags value (&!).

This method is not equivalent to self & !other when other has unknown bits set. remove won’t truncate other, but the ! operator will.

pub fn toggle(&mut self, other: MeshPipelineKey)

The bitwise exclusive-or (^) of the bits in two flags values.

pub fn set(&mut self, other: MeshPipelineKey, value: bool)

Call insert when value is true or remove when value is false.

pub const fn intersection(self, other: MeshPipelineKey) -> MeshPipelineKey

The bitwise and (&) of the bits in two flags values.

pub const fn union(self, other: MeshPipelineKey) -> MeshPipelineKey

The bitwise or (|) of the bits in two flags values.

pub const fn difference(self, other: MeshPipelineKey) -> MeshPipelineKey

The intersection of a source flags value with the complement of a target flags value (&!).

This method is not equivalent to self & !other when other has unknown bits set. difference won’t truncate other, but the ! operator will.

pub const fn symmetric_difference( self, other: MeshPipelineKey, ) -> MeshPipelineKey

The bitwise exclusive-or (^) of the bits in two flags values.

pub const fn complement(self) -> MeshPipelineKey

The bitwise negation (!) of the bits in a flags value, truncating the result.

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impl MeshPipelineKey

pub const fn iter(&self) -> Iter<MeshPipelineKey>

Yield a set of contained flags values.

Each yielded flags value will correspond to a defined named flag. Any unknown bits will be yielded together as a final flags value.

pub const fn iter_names(&self) -> IterNames<MeshPipelineKey>

Yield a set of contained named flags values.

This method is like iter, except only yields bits in contained named flags. Any unknown bits, or bits not corresponding to a contained flag will not be yielded.

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impl MeshPipelineKey

pub fn from_msaa_samples(msaa_samples: u32) -> MeshPipelineKey

Examples found in repository?
examples/shader/shader_instancing.rs (line 128)
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fn queue_custom(
    transparent_3d_draw_functions: Res<DrawFunctions<Transparent3d>>,
    custom_pipeline: Res<CustomPipeline>,
    msaa: Res<Msaa>,
    mut pipelines: ResMut<SpecializedMeshPipelines<CustomPipeline>>,
    pipeline_cache: Res<PipelineCache>,
    meshes: Res<RenderAssets<GpuMesh>>,
    render_mesh_instances: Res<RenderMeshInstances>,
    material_meshes: Query<Entity, With<InstanceMaterialData>>,
    mut transparent_render_phases: ResMut<ViewSortedRenderPhases<Transparent3d>>,
    mut views: Query<(Entity, &ExtractedView)>,
) {
    let draw_custom = transparent_3d_draw_functions.read().id::<DrawCustom>();

    let msaa_key = MeshPipelineKey::from_msaa_samples(msaa.samples());

    for (view_entity, view) in &mut views {
        let Some(transparent_phase) = transparent_render_phases.get_mut(&view_entity) else {
            continue;
        };

        let view_key = msaa_key | MeshPipelineKey::from_hdr(view.hdr);
        let rangefinder = view.rangefinder3d();
        for entity in &material_meshes {
            let Some(mesh_instance) = render_mesh_instances.render_mesh_queue_data(entity) else {
                continue;
            };
            let Some(mesh) = meshes.get(mesh_instance.mesh_asset_id) else {
                continue;
            };
            let key =
                view_key | MeshPipelineKey::from_primitive_topology(mesh.primitive_topology());
            let pipeline = pipelines
                .specialize(&pipeline_cache, &custom_pipeline, key, &mesh.layout)
                .unwrap();
            transparent_phase.add(Transparent3d {
                entity,
                pipeline,
                draw_function: draw_custom,
                distance: rangefinder.distance_translation(&mesh_instance.translation),
                batch_range: 0..1,
                extra_index: PhaseItemExtraIndex::NONE,
            });
        }
    }
}

pub fn from_hdr(hdr: bool) -> MeshPipelineKey

Examples found in repository?
examples/shader/shader_instancing.rs (line 135)
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fn queue_custom(
    transparent_3d_draw_functions: Res<DrawFunctions<Transparent3d>>,
    custom_pipeline: Res<CustomPipeline>,
    msaa: Res<Msaa>,
    mut pipelines: ResMut<SpecializedMeshPipelines<CustomPipeline>>,
    pipeline_cache: Res<PipelineCache>,
    meshes: Res<RenderAssets<GpuMesh>>,
    render_mesh_instances: Res<RenderMeshInstances>,
    material_meshes: Query<Entity, With<InstanceMaterialData>>,
    mut transparent_render_phases: ResMut<ViewSortedRenderPhases<Transparent3d>>,
    mut views: Query<(Entity, &ExtractedView)>,
) {
    let draw_custom = transparent_3d_draw_functions.read().id::<DrawCustom>();

    let msaa_key = MeshPipelineKey::from_msaa_samples(msaa.samples());

    for (view_entity, view) in &mut views {
        let Some(transparent_phase) = transparent_render_phases.get_mut(&view_entity) else {
            continue;
        };

        let view_key = msaa_key | MeshPipelineKey::from_hdr(view.hdr);
        let rangefinder = view.rangefinder3d();
        for entity in &material_meshes {
            let Some(mesh_instance) = render_mesh_instances.render_mesh_queue_data(entity) else {
                continue;
            };
            let Some(mesh) = meshes.get(mesh_instance.mesh_asset_id) else {
                continue;
            };
            let key =
                view_key | MeshPipelineKey::from_primitive_topology(mesh.primitive_topology());
            let pipeline = pipelines
                .specialize(&pipeline_cache, &custom_pipeline, key, &mesh.layout)
                .unwrap();
            transparent_phase.add(Transparent3d {
                entity,
                pipeline,
                draw_function: draw_custom,
                distance: rangefinder.distance_translation(&mesh_instance.translation),
                batch_range: 0..1,
                extra_index: PhaseItemExtraIndex::NONE,
            });
        }
    }
}

pub fn msaa_samples(&self) -> u32

pub fn from_primitive_topology( primitive_topology: PrimitiveTopology, ) -> MeshPipelineKey

Examples found in repository?
examples/shader/shader_instancing.rs (line 145)
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fn queue_custom(
    transparent_3d_draw_functions: Res<DrawFunctions<Transparent3d>>,
    custom_pipeline: Res<CustomPipeline>,
    msaa: Res<Msaa>,
    mut pipelines: ResMut<SpecializedMeshPipelines<CustomPipeline>>,
    pipeline_cache: Res<PipelineCache>,
    meshes: Res<RenderAssets<GpuMesh>>,
    render_mesh_instances: Res<RenderMeshInstances>,
    material_meshes: Query<Entity, With<InstanceMaterialData>>,
    mut transparent_render_phases: ResMut<ViewSortedRenderPhases<Transparent3d>>,
    mut views: Query<(Entity, &ExtractedView)>,
) {
    let draw_custom = transparent_3d_draw_functions.read().id::<DrawCustom>();

    let msaa_key = MeshPipelineKey::from_msaa_samples(msaa.samples());

    for (view_entity, view) in &mut views {
        let Some(transparent_phase) = transparent_render_phases.get_mut(&view_entity) else {
            continue;
        };

        let view_key = msaa_key | MeshPipelineKey::from_hdr(view.hdr);
        let rangefinder = view.rangefinder3d();
        for entity in &material_meshes {
            let Some(mesh_instance) = render_mesh_instances.render_mesh_queue_data(entity) else {
                continue;
            };
            let Some(mesh) = meshes.get(mesh_instance.mesh_asset_id) else {
                continue;
            };
            let key =
                view_key | MeshPipelineKey::from_primitive_topology(mesh.primitive_topology());
            let pipeline = pipelines
                .specialize(&pipeline_cache, &custom_pipeline, key, &mesh.layout)
                .unwrap();
            transparent_phase.add(Transparent3d {
                entity,
                pipeline,
                draw_function: draw_custom,
                distance: rangefinder.distance_translation(&mesh_instance.translation),
                batch_range: 0..1,
                extra_index: PhaseItemExtraIndex::NONE,
            });
        }
    }
}

pub fn primitive_topology(&self) -> PrimitiveTopology

Trait Implementations§

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impl Binary for MeshPipelineKey

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl BitAnd for MeshPipelineKey

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fn bitand(self, other: MeshPipelineKey) -> MeshPipelineKey

The bitwise and (&) of the bits in two flags values.

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type Output = MeshPipelineKey

The resulting type after applying the & operator.
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impl BitAndAssign for MeshPipelineKey

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fn bitand_assign(&mut self, other: MeshPipelineKey)

The bitwise and (&) of the bits in two flags values.

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impl BitOr for MeshPipelineKey

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fn bitor(self, other: MeshPipelineKey) -> MeshPipelineKey

The bitwise or (|) of the bits in two flags values.

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type Output = MeshPipelineKey

The resulting type after applying the | operator.
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impl BitOrAssign for MeshPipelineKey

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fn bitor_assign(&mut self, other: MeshPipelineKey)

The bitwise or (|) of the bits in two flags values.

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impl BitXor for MeshPipelineKey

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fn bitxor(self, other: MeshPipelineKey) -> MeshPipelineKey

The bitwise exclusive-or (^) of the bits in two flags values.

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type Output = MeshPipelineKey

The resulting type after applying the ^ operator.
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impl BitXorAssign for MeshPipelineKey

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fn bitxor_assign(&mut self, other: MeshPipelineKey)

The bitwise exclusive-or (^) of the bits in two flags values.

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impl Clone for MeshPipelineKey

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fn clone(&self) -> MeshPipelineKey

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for MeshPipelineKey

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Extend<MeshPipelineKey> for MeshPipelineKey

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fn extend<T>(&mut self, iterator: T)
where T: IntoIterator<Item = MeshPipelineKey>,

The bitwise or (|) of the bits in each flags value.

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fn extend_one(&mut self, item: A)

🔬This is a nightly-only experimental API. (extend_one)
Extends a collection with exactly one element.
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fn extend_reserve(&mut self, additional: usize)

🔬This is a nightly-only experimental API. (extend_one)
Reserves capacity in a collection for the given number of additional elements. Read more
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impl Flags for MeshPipelineKey

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const FLAGS: &'static [Flag<MeshPipelineKey>] = _

The set of defined flags.
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type Bits = u64

The underlying bits type.
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fn bits(&self) -> u64

Get the underlying bits value. Read more
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fn from_bits_retain(bits: u64) -> MeshPipelineKey

Convert from a bits value exactly.
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fn empty() -> Self

Get a flags value with all bits unset.
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fn all() -> Self

Get a flags value with all known bits set.
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fn from_bits(bits: Self::Bits) -> Option<Self>

Convert from a bits value. Read more
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fn from_bits_truncate(bits: Self::Bits) -> Self

Convert from a bits value, unsetting any unknown bits.
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fn from_name(name: &str) -> Option<Self>

Get a flags value with the bits of a flag with the given name set. Read more
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fn iter(&self) -> Iter<Self>

Yield a set of contained flags values. Read more
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fn iter_names(&self) -> IterNames<Self>

Yield a set of contained named flags values. Read more
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fn is_empty(&self) -> bool

Whether all bits in this flags value are unset.
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fn is_all(&self) -> bool

Whether all known bits in this flags value are set.
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fn intersects(&self, other: Self) -> bool
where Self: Sized,

Whether any set bits in a source flags value are also set in a target flags value.
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fn contains(&self, other: Self) -> bool
where Self: Sized,

Whether all set bits in a source flags value are also set in a target flags value.
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fn insert(&mut self, other: Self)
where Self: Sized,

The bitwise or (|) of the bits in two flags values.
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fn remove(&mut self, other: Self)
where Self: Sized,

The intersection of a source flags value with the complement of a target flags value (&!). Read more
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fn toggle(&mut self, other: Self)
where Self: Sized,

The bitwise exclusive-or (^) of the bits in two flags values.
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fn set(&mut self, other: Self, value: bool)
where Self: Sized,

Call [Flags::insert] when value is true or [Flags::remove] when value is false.
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fn intersection(self, other: Self) -> Self

The bitwise and (&) of the bits in two flags values.
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fn union(self, other: Self) -> Self

The bitwise or (|) of the bits in two flags values.
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fn difference(self, other: Self) -> Self

The intersection of a source flags value with the complement of a target flags value (&!). Read more
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fn symmetric_difference(self, other: Self) -> Self

The bitwise exclusive-or (^) of the bits in two flags values.
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fn complement(self) -> Self

The bitwise negation (!) of the bits in a flags value, truncating the result.
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impl From<MeshPipelineKey> for MeshPipelineViewLayoutKey

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fn from(value: MeshPipelineKey) -> MeshPipelineViewLayoutKey

Converts to this type from the input type.
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impl FromIterator<MeshPipelineKey> for MeshPipelineKey

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fn from_iter<T>(iterator: T) -> MeshPipelineKey
where T: IntoIterator<Item = MeshPipelineKey>,

The bitwise or (|) of the bits in each flags value.

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impl Hash for MeshPipelineKey

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fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl IntoIterator for MeshPipelineKey

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type Item = MeshPipelineKey

The type of the elements being iterated over.
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type IntoIter = Iter<MeshPipelineKey>

Which kind of iterator are we turning this into?
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fn into_iter(self) -> <MeshPipelineKey as IntoIterator>::IntoIter

Creates an iterator from a value. Read more
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impl LowerHex for MeshPipelineKey

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Not for MeshPipelineKey

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fn not(self) -> MeshPipelineKey

The bitwise negation (!) of the bits in a flags value, truncating the result.

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type Output = MeshPipelineKey

The resulting type after applying the ! operator.
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impl Octal for MeshPipelineKey

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl PartialEq for MeshPipelineKey

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fn eq(&self, other: &MeshPipelineKey) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Sub for MeshPipelineKey

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fn sub(self, other: MeshPipelineKey) -> MeshPipelineKey

The intersection of a source flags value with the complement of a target flags value (&!).

This method is not equivalent to self & !other when other has unknown bits set. difference won’t truncate other, but the ! operator will.

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type Output = MeshPipelineKey

The resulting type after applying the - operator.
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impl SubAssign for MeshPipelineKey

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fn sub_assign(&mut self, other: MeshPipelineKey)

The intersection of a source flags value with the complement of a target flags value (&!).

This method is not equivalent to self & !other when other has unknown bits set. difference won’t truncate other, but the ! operator will.

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impl UpperHex for MeshPipelineKey

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Copy for MeshPipelineKey

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impl Eq for MeshPipelineKey

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impl StructuralPartialEq for MeshPipelineKey

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Copy,

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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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default unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSync for T
where T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Sync + Send>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> DynEq for T
where T: Any + Eq,

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fn as_any(&self) -> &(dyn Any + 'static)

Casts the type to dyn Any.
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fn dyn_eq(&self, other: &(dyn DynEq + 'static)) -> bool

This method tests for self and other values to be equal. Read more
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impl<T> DynHash for T
where T: DynEq + Hash,

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fn as_dyn_eq(&self) -> &(dyn DynEq + 'static)

Casts the type to dyn Any.
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fn dyn_hash(&self, state: &mut dyn Hasher)

Feeds this value into the given Hasher.
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<S> FromSample<S> for S

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fn from_sample_(s: S) -> S

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<F, T> IntoSample<T> for F
where T: FromSample<F>,

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fn into_sample(self) -> T

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impl<T> Pointable for T

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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> ToSample<U> for T
where U: FromSample<T>,

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fn to_sample_(self) -> U

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> TypeData for T
where T: 'static + Send + Sync + Clone,

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fn clone_type_data(&self) -> Box<dyn TypeData>

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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>

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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> ConditionalSend for T
where T: Send,

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impl<S, T> Duplex<S> for T
where T: FromSample<S> + ToSample<S>,

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impl<T> Settings for T
where T: 'static + Send + Sync,

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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSendSync for T
where T: WasmNotSend + WasmNotSync,

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impl<T> WasmNotSync for T
where T: Sync,