Struct bevy::pbr::GpuPointLightsStorage
pub struct GpuPointLightsStorage { /* private fields */ }
Trait Implementations§
§impl CalculateSizeFor for GpuPointLightsStoragewhere
GpuPointLightsStorage: ShaderType<ExtraMetadata = StructMetadata<1>>,
Vec<GpuPointLight, Global>: CalculateSizeFor,
impl CalculateSizeFor for GpuPointLightsStoragewhere GpuPointLightsStorage: ShaderType<ExtraMetadata = StructMetadata<1>>, Vec<GpuPointLight, Global>: CalculateSizeFor,
§fn calculate_size_for(nr_of_el: u64) -> NonZeroU64
fn calculate_size_for(nr_of_el: u64) -> NonZeroU64
Returns the size of
Self
assuming the (contained) runtime-sized array has nr_of_el
elements§impl CreateFrom for GpuPointLightsStoragewhere
GpuPointLightsStorage: ShaderType<ExtraMetadata = StructMetadata<1>>,
Vec<GpuPointLight, Global>: CreateFrom,
impl CreateFrom for GpuPointLightsStoragewhere GpuPointLightsStorage: ShaderType<ExtraMetadata = StructMetadata<1>>, Vec<GpuPointLight, Global>: CreateFrom,
fn create_from<B>(reader: &mut Reader<B>) -> GpuPointLightsStoragewhere B: BufferRef,
§impl Default for GpuPointLightsStorage
impl Default for GpuPointLightsStorage
§fn default() -> GpuPointLightsStorage
fn default() -> GpuPointLightsStorage
Returns the “default value” for a type. Read more
§impl ReadFrom for GpuPointLightsStoragewhere
GpuPointLightsStorage: ShaderType<ExtraMetadata = StructMetadata<1>>,
Vec<GpuPointLight, Global>: ReadFrom,
impl ReadFrom for GpuPointLightsStoragewhere GpuPointLightsStorage: ShaderType<ExtraMetadata = StructMetadata<1>>, Vec<GpuPointLight, Global>: ReadFrom,
§impl ShaderType for GpuPointLightsStoragewhere
Vec<GpuPointLight, Global>: ShaderType,
impl ShaderType for GpuPointLightsStoragewhere Vec<GpuPointLight, Global>: ShaderType,
§fn size(&self) -> NonZeroU64
fn size(&self) -> NonZeroU64
Returns the size of
Self
at runtime Read more§fn min_size() -> NonZeroU64
fn min_size() -> NonZeroU64
§fn assert_uniform_compat()
fn assert_uniform_compat()
Asserts that
Self
meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read more§impl WriteInto for GpuPointLightsStoragewhere
GpuPointLightsStorage: ShaderType<ExtraMetadata = StructMetadata<1>>,
Vec<GpuPointLight, Global>: WriteInto,
impl WriteInto for GpuPointLightsStoragewhere GpuPointLightsStorage: ShaderType<ExtraMetadata = StructMetadata<1>>, Vec<GpuPointLight, Global>: WriteInto,
fn write_into<B>(&self, writer: &mut Writer<B>)where B: BufferMut,
Auto Trait Implementations§
impl RefUnwindSafe for GpuPointLightsStorage
impl Send for GpuPointLightsStorage
impl Sync for GpuPointLightsStorage
impl Unpin for GpuPointLightsStorage
impl UnwindSafe for GpuPointLightsStorage
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
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Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
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into Box<ConcreteType>
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implements Trait
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fn into_any_rc(self: Rc<T, Global>) -> Rc<dyn Any, Global>
Convert
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(where Trait: Downcast
) to Rc<Any>
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where ConcreteType
implements Trait
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fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
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’s vtable from &mut Trait
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impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
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T: Default,
impl<T> FromWorld for Twhere T: Default,
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Creates
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using data from the given World
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§impl<T> Pointable for T
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Read this value from the supplied reader. Same as
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