pub struct GpuLights { /* private fields */ }
Trait Implementations§
§impl CreateFrom for GpuLightswhere
GpuLights: ShaderType<ExtraMetadata = StructMetadata<7>>,
[GpuDirectionalLight; 10]: CreateFrom,
Vec4: CreateFrom,
UVec4: CreateFrom,
u32: CreateFrom,
i32: CreateFrom,
impl CreateFrom for GpuLightswhere GpuLights: ShaderType<ExtraMetadata = StructMetadata<7>>, [GpuDirectionalLight; 10]: CreateFrom, Vec4: CreateFrom, UVec4: CreateFrom, u32: CreateFrom, i32: CreateFrom,
fn create_from<B>(reader: &mut Reader<B>) -> GpuLightswhere B: BufferRef,
§impl ReadFrom for GpuLightswhere
GpuLights: ShaderType<ExtraMetadata = StructMetadata<7>>,
[GpuDirectionalLight; 10]: ReadFrom,
Vec4: ReadFrom,
UVec4: ReadFrom,
u32: ReadFrom,
i32: ReadFrom,
impl ReadFrom for GpuLightswhere GpuLights: ShaderType<ExtraMetadata = StructMetadata<7>>, [GpuDirectionalLight; 10]: ReadFrom, Vec4: ReadFrom, UVec4: ReadFrom, u32: ReadFrom, i32: ReadFrom,
§impl ShaderSize for GpuLightswhere
[GpuDirectionalLight; 10]: ShaderSize,
Vec4: ShaderSize,
UVec4: ShaderSize,
u32: ShaderSize,
i32: ShaderSize,
impl ShaderSize for GpuLightswhere [GpuDirectionalLight; 10]: ShaderSize, Vec4: ShaderSize, UVec4: ShaderSize, u32: ShaderSize, i32: ShaderSize,
§const SHADER_SIZE: NonZeroU64 = _
const SHADER_SIZE: NonZeroU64 = _
Represents WGSL Size (equivalent to
ShaderType::min_size
)§impl ShaderType for GpuLightswhere
[GpuDirectionalLight; 10]: ShaderType + ShaderSize,
Vec4: ShaderType + ShaderSize,
UVec4: ShaderType + ShaderSize,
u32: ShaderType + ShaderSize,
i32: ShaderType + ShaderSize,
impl ShaderType for GpuLightswhere [GpuDirectionalLight; 10]: ShaderType + ShaderSize, Vec4: ShaderType + ShaderSize, UVec4: ShaderType + ShaderSize, u32: ShaderType + ShaderSize, i32: ShaderType + ShaderSize,
§fn size(&self) -> NonZeroU64
fn size(&self) -> NonZeroU64
Returns the size of
Self
at runtime Read more§fn min_size() -> NonZeroU64
fn min_size() -> NonZeroU64
§fn assert_uniform_compat()
fn assert_uniform_compat()
Asserts that
Self
meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read more§impl WriteInto for GpuLightswhere
GpuLights: ShaderType<ExtraMetadata = StructMetadata<7>>,
[GpuDirectionalLight; 10]: WriteInto,
Vec4: WriteInto,
UVec4: WriteInto,
u32: WriteInto,
i32: WriteInto,
impl WriteInto for GpuLightswhere GpuLights: ShaderType<ExtraMetadata = StructMetadata<7>>, [GpuDirectionalLight; 10]: WriteInto, Vec4: WriteInto, UVec4: WriteInto, u32: WriteInto, i32: WriteInto,
fn write_into<B>(&self, writer: &mut Writer<B>)where B: BufferMut,
impl Copy for GpuLights
Auto Trait Implementations§
impl RefUnwindSafe for GpuLights
impl Send for GpuLights
impl Sync for GpuLights
impl Unpin for GpuLights
impl UnwindSafe for GpuLights
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T, Global>) -> Rc<dyn Any, Global>
fn into_any_rc(self: Rc<T, Global>) -> Rc<dyn Any, Global>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.