Struct bevy::pbr::GpuDirectionalLight
pub struct GpuDirectionalLight { /* private fields */ }
Trait Implementations§
§impl Clone for GpuDirectionalLight
impl Clone for GpuDirectionalLight
§fn clone(&self) -> GpuDirectionalLight
fn clone(&self) -> GpuDirectionalLight
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl CreateFrom for GpuDirectionalLightwhere
GpuDirectionalLight: ShaderType<ExtraMetadata = StructMetadata<9>>,
[GpuDirectionalCascade; 4]: CreateFrom,
Vec4: CreateFrom,
Vec3: CreateFrom,
u32: CreateFrom,
f32: CreateFrom,
impl CreateFrom for GpuDirectionalLightwhere GpuDirectionalLight: ShaderType<ExtraMetadata = StructMetadata<9>>, [GpuDirectionalCascade; 4]: CreateFrom, Vec4: CreateFrom, Vec3: CreateFrom, u32: CreateFrom, f32: CreateFrom,
fn create_from<B>(reader: &mut Reader<B>) -> GpuDirectionalLightwhere B: BufferRef,
§impl Debug for GpuDirectionalLight
impl Debug for GpuDirectionalLight
§impl Default for GpuDirectionalLight
impl Default for GpuDirectionalLight
§fn default() -> GpuDirectionalLight
fn default() -> GpuDirectionalLight
Returns the “default value” for a type. Read more
§impl ReadFrom for GpuDirectionalLightwhere
GpuDirectionalLight: ShaderType<ExtraMetadata = StructMetadata<9>>,
[GpuDirectionalCascade; 4]: ReadFrom,
Vec4: ReadFrom,
Vec3: ReadFrom,
u32: ReadFrom,
f32: ReadFrom,
impl ReadFrom for GpuDirectionalLightwhere GpuDirectionalLight: ShaderType<ExtraMetadata = StructMetadata<9>>, [GpuDirectionalCascade; 4]: ReadFrom, Vec4: ReadFrom, Vec3: ReadFrom, u32: ReadFrom, f32: ReadFrom,
§impl ShaderSize for GpuDirectionalLightwhere
[GpuDirectionalCascade; 4]: ShaderSize,
Vec4: ShaderSize,
Vec3: ShaderSize,
u32: ShaderSize,
f32: ShaderSize,
impl ShaderSize for GpuDirectionalLightwhere [GpuDirectionalCascade; 4]: ShaderSize, Vec4: ShaderSize, Vec3: ShaderSize, u32: ShaderSize, f32: ShaderSize,
§const SHADER_SIZE: NonZeroU64 = _
const SHADER_SIZE: NonZeroU64 = _
Represents WGSL Size (equivalent to
ShaderType::min_size
)§impl ShaderType for GpuDirectionalLightwhere
[GpuDirectionalCascade; 4]: ShaderType + ShaderSize,
Vec4: ShaderType + ShaderSize,
Vec3: ShaderType + ShaderSize,
u32: ShaderType + ShaderSize,
f32: ShaderType + ShaderSize,
impl ShaderType for GpuDirectionalLightwhere [GpuDirectionalCascade; 4]: ShaderType + ShaderSize, Vec4: ShaderType + ShaderSize, Vec3: ShaderType + ShaderSize, u32: ShaderType + ShaderSize, f32: ShaderType + ShaderSize,
§fn size(&self) -> NonZeroU64
fn size(&self) -> NonZeroU64
Returns the size of
Self
at runtime Read more§fn min_size() -> NonZeroU64
fn min_size() -> NonZeroU64
§fn assert_uniform_compat()
fn assert_uniform_compat()
Asserts that
Self
meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read more§impl WriteInto for GpuDirectionalLightwhere
GpuDirectionalLight: ShaderType<ExtraMetadata = StructMetadata<9>>,
[GpuDirectionalCascade; 4]: WriteInto,
Vec4: WriteInto,
Vec3: WriteInto,
u32: WriteInto,
f32: WriteInto,
impl WriteInto for GpuDirectionalLightwhere GpuDirectionalLight: ShaderType<ExtraMetadata = StructMetadata<9>>, [GpuDirectionalCascade; 4]: WriteInto, Vec4: WriteInto, Vec3: WriteInto, u32: WriteInto, f32: WriteInto,
fn write_into<B>(&self, writer: &mut Writer<B>)where B: BufferMut,
impl Copy for GpuDirectionalLight
Auto Trait Implementations§
impl RefUnwindSafe for GpuDirectionalLight
impl Send for GpuDirectionalLight
impl Sync for GpuDirectionalLight
impl Unpin for GpuDirectionalLight
impl UnwindSafe for GpuDirectionalLight
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T, Global>) -> Rc<dyn Any, Global>
fn into_any_rc(self: Rc<T, Global>) -> Rc<dyn Any, Global>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
§impl<F, T> IntoSample<T> for Fwhere
T: FromSample<F>,
impl<F, T> IntoSample<T> for Fwhere T: FromSample<F>,
fn into_sample(self) -> T
§impl<T> NoneValue for Twhere
T: Default,
impl<T> NoneValue for Twhere T: Default,
type NoneType = T
§fn null_value() -> T
fn null_value() -> T
The none-equivalent value.
§impl<T> Pointable for T
impl<T> Pointable for T
source§impl<R, P> ReadPrimitive<R> for Pwhere
R: Read + ReadEndian<P>,
P: Default,
impl<R, P> ReadPrimitive<R> for Pwhere R: Read + ReadEndian<P>, P: Default,
source§fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
Read this value from the supplied reader. Same as
ReadEndian::read_from_little_endian()
.