Struct bevy::pbr::DirectionalLight
pub struct DirectionalLight {
pub color: Color,
pub illuminance: f32,
pub shadows_enabled: bool,
pub shadow_depth_bias: f32,
pub shadow_normal_bias: f32,
}
Expand description
A Directional light.
Directional lights don’t exist in reality but they are a good approximation for light sources VERY far away, like the sun or the moon.
The light shines along the forward direction of the entity’s transform. With a default transform this would be along the negative-Z axis.
Valid values for illuminance
are:
Illuminance (lux) | Surfaces illuminated by |
---|---|
0.0001 | Moonless, overcast night sky (starlight) |
0.002 | Moonless clear night sky with airglow |
0.05–0.3 | Full moon on a clear night |
3.4 | Dark limit of civil twilight under a clear sky |
20–50 | Public areas with dark surroundings |
50 | Family living room lights |
80 | Office building hallway/toilet lighting |
100 | Very dark overcast day |
150 | Train station platforms |
320–500 | Office lighting |
400 | Sunrise or sunset on a clear day. |
1000 | Overcast day; typical TV studio lighting |
10,000–25,000 | Full daylight (not direct sun) |
32,000–100,000 | Direct sunlight |
Source: Wikipedia
Shadows
To enable shadows, set the shadows_enabled
property to true
.
Shadows are produced via cascaded shadow maps.
To modify the cascade set up, such as the number of cascades or the maximum shadow distance,
change the CascadeShadowConfig
component of the DirectionalLightBundle
.
To control the resolution of the shadow maps, use the DirectionalLightShadowMap
resource:
App::new()
.insert_resource(DirectionalLightShadowMap { size: 2048 });
Fields§
§color: Color
§illuminance: f32
Illuminance in lux
shadows_enabled: bool
§shadow_depth_bias: f32
§shadow_normal_bias: f32
A bias applied along the direction of the fragment’s surface normal. It is scaled to the shadow map’s texel size so that it is automatically adjusted to the orthographic projection.
Implementations§
§impl DirectionalLight
impl DirectionalLight
pub const DEFAULT_SHADOW_DEPTH_BIAS: f32 = 0.0199999996f32
pub const DEFAULT_SHADOW_NORMAL_BIAS: f32 = 1.79999995f32
Trait Implementations§
§impl Clone for DirectionalLight
impl Clone for DirectionalLight
§fn clone(&self) -> DirectionalLight
fn clone(&self) -> DirectionalLight
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more§impl Component for DirectionalLightwhere
DirectionalLight: Send + Sync + 'static,
impl Component for DirectionalLightwhere DirectionalLight: Send + Sync + 'static,
§type Storage = TableStorage
type Storage = TableStorage
TableStorage
or SparseStorage
.§impl Debug for DirectionalLight
impl Debug for DirectionalLight
§impl Default for DirectionalLight
impl Default for DirectionalLight
§fn default() -> DirectionalLight
fn default() -> DirectionalLight
§impl FromReflect for DirectionalLightwhere
Color: FromReflect + TypePath,
f32: FromReflect + TypePath,
bool: FromReflect + TypePath,
impl FromReflect for DirectionalLightwhere Color: FromReflect + TypePath, f32: FromReflect + TypePath, bool: FromReflect + TypePath,
§fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<DirectionalLight>
fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<DirectionalLight>
Self
from a reflected value.§impl GetTypeRegistration for DirectionalLightwhere
Color: FromReflect + TypePath,
f32: FromReflect + TypePath,
bool: FromReflect + TypePath,
impl GetTypeRegistration for DirectionalLightwhere Color: FromReflect + TypePath, f32: FromReflect + TypePath, bool: FromReflect + TypePath,
§impl Reflect for DirectionalLightwhere
Color: FromReflect + TypePath,
f32: FromReflect + TypePath,
bool: FromReflect + TypePath,
impl Reflect for DirectionalLightwhere Color: FromReflect + TypePath, f32: FromReflect + TypePath, bool: FromReflect + TypePath,
§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
§fn into_any(self: Box<DirectionalLight, Global>) -> Box<dyn Any, Global>
fn into_any(self: Box<DirectionalLight, Global>) -> Box<dyn Any, Global>
Box<dyn Any>
.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any
.§fn into_reflect(self: Box<DirectionalLight, Global>) -> Box<dyn Reflect, Global>
fn into_reflect(self: Box<DirectionalLight, Global>) -> Box<dyn Reflect, Global>
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fn as_reflect(&self) -> &(dyn Reflect + 'static)
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fn clone_value(&self) -> Box<dyn Reflect, Global>
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&mut self,
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fn reflect_ref(&self) -> ReflectRef<'_>
§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
§fn reflect_owned(self: Box<DirectionalLight, Global>) -> ReflectOwned
fn reflect_owned(self: Box<DirectionalLight, Global>) -> ReflectOwned
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fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
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fn serializable(&self) -> Option<Serializable<'_>>
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fn is_dynamic(&self) -> bool
§impl Struct for DirectionalLightwhere
Color: FromReflect + TypePath,
f32: FromReflect + TypePath,
bool: FromReflect + TypePath,
impl Struct for DirectionalLightwhere Color: FromReflect + TypePath, f32: FromReflect + TypePath, bool: FromReflect + TypePath,
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fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
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fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
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&dyn Reflect
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fn clone_dynamic(&self) -> DynamicStruct
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.§impl TypePath for DirectionalLightwhere
Color: FromReflect + TypePath,
f32: FromReflect + TypePath,
bool: FromReflect + TypePath,
impl TypePath for DirectionalLightwhere Color: FromReflect + TypePath, f32: FromReflect + TypePath, bool: FromReflect + TypePath,
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fn crate_name() -> Option<&'static str>
§impl Typed for DirectionalLightwhere
Color: FromReflect + TypePath,
f32: FromReflect + TypePath,
bool: FromReflect + TypePath,
impl Typed for DirectionalLightwhere Color: FromReflect + TypePath, f32: FromReflect + TypePath, bool: FromReflect + TypePath,
Auto Trait Implementations§
impl RefUnwindSafe for DirectionalLight
impl Send for DirectionalLight
impl Sync for DirectionalLight
impl Unpin for DirectionalLight
impl UnwindSafe for DirectionalLight
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