Function bevy::pbr::setup_morph_and_skinning_defs
pub fn setup_morph_and_skinning_defs(
mesh_layouts: &MeshLayouts,
layout: &Hashed<InnerMeshVertexBufferLayout, FixedState>,
offset: u32,
key: &MeshPipelineKey,
shader_defs: &mut Vec<ShaderDefVal, Global>,
vertex_attributes: &mut Vec<VertexAttributeDescriptor, Global>
) -> BindGroupLayout